client: make actions follow menu entry params.

This commit is contained in:
Ganom
2020-04-07 07:08:55 -04:00
parent 190f8ce4ae
commit dd971b7f65
3 changed files with 6 additions and 16 deletions

View File

@@ -1843,17 +1843,7 @@ public interface Client extends GameShell
void setRenderSelf(boolean enabled);
/**
* @param param0 This is SceneX for gameObject, index for items, and 0 for npc.
* @param param1 This is SceneY for gameObject, static for items, and 0 for npc.
* @param opcode Menu entry Action opcode.
* @param id Targets ID
* @param menuEntry Do these actually matter?
* @param targetString Do these actually matter?
* @param canvasX Canvas X Point
* @param canvasY Canvas Y Point
*/
void invokeMenuAction(int param0, int param1, int opcode, int id, String menuEntry, String targetString, int canvasX, int canvasY);
void invokeMenuAction(String option, String target, int identifier, int opcode, int param0, int param1);
MouseRecorder getMouseRecorder();