client: make actions follow menu entry params.
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@@ -1843,17 +1843,7 @@ public interface Client extends GameShell
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void setRenderSelf(boolean enabled);
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/**
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* @param param0 This is SceneX for gameObject, index for items, and 0 for npc.
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* @param param1 This is SceneY for gameObject, static for items, and 0 for npc.
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* @param opcode Menu entry Action opcode.
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* @param id Targets ID
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* @param menuEntry Do these actually matter?
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* @param targetString Do these actually matter?
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* @param canvasX Canvas X Point
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* @param canvasY Canvas Y Point
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*/
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void invokeMenuAction(int param0, int param1, int opcode, int id, String menuEntry, String targetString, int canvasX, int canvasY);
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void invokeMenuAction(String option, String target, int identifier, int opcode, int param0, int param1);
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MouseRecorder getMouseRecorder();
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