raidsthieving: use interface instead of type
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@@ -29,6 +29,7 @@ import java.util.HashMap;
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import java.util.HashSet;
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import java.util.HashSet;
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import java.util.List;
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import java.util.List;
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import java.util.Map;
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import java.util.Map;
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import java.util.Set;
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import java.util.TreeSet;
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import java.util.TreeSet;
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import static net.runelite.client.plugins.raidsthieving.BatSolver.SolutionSet.SOLUTION_SETS;
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import static net.runelite.client.plugins.raidsthieving.BatSolver.SolutionSet.SOLUTION_SETS;
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@@ -37,7 +38,7 @@ public class BatSolver
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private Map<Integer, Integer> numberOfSolutionsWithPoison;
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private Map<Integer, Integer> numberOfSolutionsWithPoison;
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private final SolutionSet solution;
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private final SolutionSet solution;
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private final HashSet<Integer> grubsChests;
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private final Set<Integer> grubsChests;
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public BatSolver(final ThievingRoomType roomType)
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public BatSolver(final ThievingRoomType roomType)
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{
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{
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@@ -59,9 +60,9 @@ public class BatSolver
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calculateChanceOfPoison();
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calculateChanceOfPoison();
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}
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}
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public TreeSet<Integer> matchSolutions()
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public Set<Integer> matchSolutions()
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{
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{
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TreeSet<Integer> possibleEmptyChests = new TreeSet<>();
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Set<Integer> possibleEmptyChests = new TreeSet<>();
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for (SolutionSet knownSolution : SolutionSet.SOLUTION_SETS)
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for (SolutionSet knownSolution : SolutionSet.SOLUTION_SETS)
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{
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{
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if (knownSolution.getType() == solution.getType() && matchSolution(knownSolution))
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if (knownSolution.getType() == solution.getType() && matchSolution(knownSolution))
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@@ -28,7 +28,7 @@ import java.awt.Color;
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import java.awt.Dimension;
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import java.awt.Dimension;
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import java.awt.Graphics2D;
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import java.awt.Graphics2D;
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import java.util.Map;
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import java.util.Map;
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import java.util.TreeSet;
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import java.util.Set;
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import javax.inject.Inject;
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import javax.inject.Inject;
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import javax.inject.Singleton;
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import javax.inject.Singleton;
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import net.runelite.api.Client;
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import net.runelite.api.Client;
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@@ -120,7 +120,7 @@ public class ChestOverlay extends Overlay
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BatSolver solver = plugin.getSolver();
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BatSolver solver = plugin.getSolver();
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if (solver != null && chestId != -1)
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if (solver != null && chestId != -1)
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{
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{
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TreeSet<Integer> matches = solver.matchSolutions();
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Set<Integer> matches = solver.matchSolutions();
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return matches.contains(chestId) || matches.size() == 0;
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return matches.contains(chestId) || matches.size() == 0;
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}
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}
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return true;
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return true;
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