rs-client: refactoring (#1344)

* Rename some things to be more consistent everywhere

* rs-client: refactoring

* MenuAction -> MenuOpcode merge
This commit is contained in:
Lucwousin
2019-08-20 22:24:51 +02:00
committed by GitHub
parent 0f46656e9d
commit db705f5dd5
297 changed files with 13734 additions and 14043 deletions

View File

@@ -15,8 +15,8 @@ public class Texture extends Node {
@ObfuscatedName("l")
boolean field1624;
@ObfuscatedName("b")
@Export("records")
int[] records;
@Export("fileIds")
int[] fileIds;
@ObfuscatedName("i")
int[] field1626;
@ObfuscatedName("c")
@@ -44,61 +44,58 @@ public class Texture extends Node {
this.averageRGB = var1.readUnsignedShort();
this.field1624 = var1.readUnsignedByte() == 1;
int var2 = var1.readUnsignedByte();
if (var2 >= 1 && var2 <= 4) {
this.records = new int[var2];
int var3;
for (var3 = 0; var3 < var2; ++var3) {
this.records[var3] = var1.readUnsignedShort();
}
if (var2 > 1) {
this.field1626 = new int[var2 - 1];
for (var3 = 0; var3 < var2 - 1; ++var3) {
this.field1626[var3] = var1.readUnsignedByte();
}
}
if (var2 > 1) {
this.field1627 = new int[var2 - 1];
for (var3 = 0; var3 < var2 - 1; ++var3) {
this.field1627[var3] = var1.readUnsignedByte();
}
}
this.field1619 = new int[var2];
for (var3 = 0; var3 < var2; ++var3) {
this.field1619[var3] = var1.readInt();
}
this.animationDirection = var1.readUnsignedByte();
this.animationSpeed = var1.readUnsignedByte();
this.pixels = null;
} else {
if (var2 < 1 || var2 > 4) {
throw new RuntimeException();
}
this.fileIds = new int[var2];
int var3;
for (var3 = 0; var3 < var2; ++var3) {
this.fileIds[var3] = var1.readUnsignedShort();
}
if (var2 > 1) {
this.field1626 = new int[var2 - 1];
for (var3 = 0; var3 < var2 - 1; ++var3) {
this.field1626[var3] = var1.readUnsignedByte();
}
this.field1627 = new int[var2 - 1];
for (var3 = 0; var3 < var2 - 1; ++var3) {
this.field1627[var3] = var1.readUnsignedByte();
}
}
this.field1619 = new int[var2];
for (var3 = 0; var3 < var2; ++var3) {
this.field1619[var3] = var1.readInt();
}
this.animationDirection = var1.readUnsignedByte();
this.animationSpeed = var1.readUnsignedByte();
this.pixels = null;
}
@ObfuscatedName("q")
@ObfuscatedSignature(
signature = "(DILhp;)Z"
)
boolean method2846(double var1, int var3, AbstractArchive var4) {
int var5;
for (var5 = 0; var5 < this.records.length; ++var5) {
if (var4.getFileFlat(this.records[var5]) == null) {
@Export("load")
boolean load(double brightness, int size, AbstractArchive var4) {
for (int var5 = 0; var5 < this.fileIds.length; ++var5) {
if (var4.getFileFlat(this.fileIds[var5]) == null) {
return false;
}
}
var5 = var3 * var3;
int var5 = size * size;
this.pixels = new int[var5];
for (int var6 = 0; var6 < this.records.length; ++var6) {
int var8 = this.records[var6];
for (int var6 = 0; var6 < this.fileIds.length; ++var6) {
int var8 = this.fileIds[var6];
IndexedSprite var7;
if (!PlayerAppearance.SpriteBuffer_bufferFileFlat(var4, var8)) {
var7 = null;
@@ -120,64 +117,57 @@ public class Texture extends Node {
byte[] var17 = var7.pixels;
int[] var11 = var7.palette;
int var12 = this.field1619[var6];
if ((var12 & 0xff000000) == 16777216) {
if ((var12 & 0xff000000) == 0x1000000) {
}
if ((var12 & 0xff000000) == 33554432) {
if ((var12 & 0xff000000) == 0x2000000) {
}
int var13;
int var14;
int var15;
int var16;
if ((var12 & 0xff000000) == 50331648) {
var13 = var12 & 0xff00ff;
var14 = var12 >> 8 & 255;
if ((var12 & 0xff000000) == 0x3000000) {
int var13 = var12 & 0xff00ff;
int var14 = var12 >> 8 & 255;
for (var15 = 0; var15 < var11.length; ++var15) {
var16 = var11[var15];
if (var16 >> 8 == (var16 & 65535)) {
for (int var15 = 0; var15 < var11.length; ++var15) {
int var16 = var11[var15];
if (var16 >> 8 == (var16 & 0xffff)) {
var16 &= 255;
var11[var15] = var13 * var16 >> 8 & 0xff00ff | var14 * var16 & 0xff00;
}
}
}
for (var13 = 0; var13 < var11.length; ++var13) {
var11[var13] = Rasterizer3D.Rasterizer3D_brighten(var11[var13], var1);
for (int var13 = 0; var13 < var11.length; ++var13) {
var11[var13] = Rasterizer3D.Rasterizer3D_brighten(var11[var13], brightness);
}
if (var6 == 0) {
var13 = 0;
} else {
int var13 = 0;
if (var6 != 0) {
var13 = this.field1626[var6 - 1];
}
if (var13 == 0) {
if (var3 == var7.subWidth) {
for (var14 = 0; var14 < var5; ++var14) {
if (size == var7.subWidth) {
for (int var14 = 0; var14 < var5; ++var14) {
this.pixels[var14] = var11[var17[var14] & 255];
}
} else if (var7.subWidth == 64 && var3 == 128) {
var14 = 0;
} else if (var7.subWidth == 64 && size == 128) {
int var14 = 0;
for (var15 = 0; var15 < var3; ++var15) {
for (var16 = 0; var16 < var3; ++var16) {
for (int var15 = 0; var15 < size; ++var15) {
for (int var16 = 0; var16 < size; ++var16) {
this.pixels[var14++] = var11[var17[(var15 >> 1 << 6) + (var16 >> 1)] & 255];
}
}
} else {
if (var7.subWidth != 128 || var3 != 64) {
throw new RuntimeException();
}
} else if (var7.subWidth == 128 && size == 64) {
int var14 = 0;
var14 = 0;
for (var15 = 0; var15 < var3; ++var15) {
for (var16 = 0; var16 < var3; ++var16) {
for (int var15 = 0; var15 < size; ++var15) {
for (int var16 = 0; var16 < size; ++var16) {
this.pixels[var14++] = var11[var17[(var16 << 1) + (var15 << 1 << 7)] & 255];
}
}
} else {
throw new RuntimeException();
}
}
@@ -203,73 +193,74 @@ public class Texture extends Node {
@ObfuscatedName("e")
@Export("animate")
void animate(int var1) {
if (this.pixels != null) {
short var2;
int var3;
int var4;
int var5;
int var6;
int var7;
int[] var10;
if (this.animationDirection == 1 || this.animationDirection == 3) {
if (Texture_animatedPixels == null || Texture_animatedPixels.length < this.pixels.length) {
Texture_animatedPixels = new int[this.pixels.length];
}
if (this.pixels.length == 4096) {
var2 = 64;
} else {
var2 = 128;
}
var3 = this.pixels.length;
var4 = var2 * this.animationSpeed * var1;
var5 = var3 - 1;
if (this.animationDirection == 1) {
var4 = -var4;
}
for (var6 = 0; var6 < var3; ++var6) {
var7 = var6 + var4 & var5;
Texture_animatedPixels[var6] = this.pixels[var7];
}
var10 = this.pixels;
this.pixels = Texture_animatedPixels;
Texture_animatedPixels = var10;
}
if (this.animationDirection == 2 || this.animationDirection == 4) {
if (Texture_animatedPixels == null || Texture_animatedPixels.length < this.pixels.length) {
Texture_animatedPixels = new int[this.pixels.length];
}
if (this.pixels.length == 4096) {
var2 = 64;
} else {
var2 = 128;
}
var3 = this.pixels.length;
var4 = this.animationSpeed * var1;
var5 = var2 - 1;
if (this.animationDirection == 2) {
var4 = -var4;
}
for (var6 = 0; var6 < var3; var6 += var2) {
for (var7 = 0; var7 < var2; ++var7) {
int var8 = var6 + var7;
int var9 = var6 + (var7 + var4 & var5);
Texture_animatedPixels[var8] = this.pixels[var9];
}
}
var10 = this.pixels;
this.pixels = Texture_animatedPixels;
Texture_animatedPixels = var10;
}
if (this.pixels == null) {
return;
}
short var2;
int var3;
int var4;
int var5;
int var6;
int var7;
int[] var10;
if (this.animationDirection == 1 || this.animationDirection == 3) {
if (Texture_animatedPixels == null || Texture_animatedPixels.length < this.pixels.length) {
Texture_animatedPixels = new int[this.pixels.length];
}
if (this.pixels.length == 4096) {
var2 = 64;
} else {
var2 = 128;
}
var3 = this.pixels.length;
var4 = var2 * this.animationSpeed * var1;
var5 = var3 - 1;
if (this.animationDirection == 1) {
var4 = -var4;
}
for (var6 = 0; var6 < var3; ++var6) {
var7 = var6 + var4 & var5;
Texture_animatedPixels[var6] = this.pixels[var7];
}
var10 = this.pixels;
this.pixels = Texture_animatedPixels;
Texture_animatedPixels = var10;
}
if (this.animationDirection == 2 || this.animationDirection == 4) {
if (Texture_animatedPixels == null || Texture_animatedPixels.length < this.pixels.length) {
Texture_animatedPixels = new int[this.pixels.length];
}
if (this.pixels.length == 4096) {
var2 = 64;
} else {
var2 = 128;
}
var3 = this.pixels.length;
var4 = this.animationSpeed * var1;
var5 = var2 - 1;
if (this.animationDirection == 2) {
var4 = -var4;
}
for (var6 = 0; var6 < var3; var6 += var2) {
for (var7 = 0; var7 < var2; ++var7) {
int var8 = var6 + var7;
int var9 = var6 + (var7 + var4 & var5);
Texture_animatedPixels[var8] = this.pixels[var9];
}
}
var10 = this.pixels;
this.pixels = Texture_animatedPixels;
Texture_animatedPixels = var10;
}
}
}