rs-client: refactoring (#1344)
* Rename some things to be more consistent everywhere * rs-client: refactoring * MenuAction -> MenuOpcode merge
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@@ -66,7 +66,7 @@ public final class NPC extends Actor {
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--var4;
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}
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if (super.sequence != -1 && GrandExchangeEvent.getSequenceDefinition(super.sequence).field3532 == 1) {
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if (super.sequence != -1 && GrandExchangeEvent.SequenceDefinition_get(super.sequence).field3532 == 1) {
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super.sequence = -1;
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}
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@@ -91,7 +91,7 @@ public final class NPC extends Actor {
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garbageValue = "128"
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)
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final void method1963(int var1, int var2, boolean var3) {
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if (super.sequence != -1 && GrandExchangeEvent.getSequenceDefinition(super.sequence).field3532 == 1) {
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if (super.sequence != -1 && GrandExchangeEvent.SequenceDefinition_get(super.sequence).field3532 == 1) {
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super.sequence = -1;
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}
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@@ -135,8 +135,8 @@ public final class NPC extends Actor {
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if (this.definition == null) {
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return null;
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}
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SequenceDefinition var1 = super.sequence != -1 && super.sequenceDelay == 0 ? GrandExchangeEvent.getSequenceDefinition(super.sequence) : null;
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SequenceDefinition var2 = super.movementSequence != -1 && (super.readySequence != super.movementSequence || var1 == null) ? GrandExchangeEvent.getSequenceDefinition(super.movementSequence) : null;
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SequenceDefinition var1 = super.sequence != -1 && super.sequenceDelay == 0 ? GrandExchangeEvent.SequenceDefinition_get(super.sequence) : null;
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SequenceDefinition var2 = super.movementSequence != -1 && (super.readySequence != super.movementSequence || var1 == null) ? GrandExchangeEvent.SequenceDefinition_get(super.movementSequence) : null;
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Model var3 = this.definition.getModel(var1, super.sequenceFrame, var2, super.movementFrame);
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if (var3 == null) {
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return null;
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@@ -144,7 +144,7 @@ public final class NPC extends Actor {
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var3.calculateBoundsCylinder();
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super.defaultHeight = var3.height;
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if (super.spotAnimation != -1 && super.spotAnimationFrame != -1) {
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Model var4 = MusicPatch.getSpotAnimationDefinition(super.spotAnimation).getModel(super.spotAnimationFrame);
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Model var4 = MusicPatch.SpotAnimationDefinition_get(super.spotAnimation).getModel(super.spotAnimationFrame);
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if (var4 != null) {
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var4.offsetBy(0, -super.heightOffset, 0);
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Model[] var5 = new Model[]{var3, var4};
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@@ -200,7 +200,7 @@ public final class NPC extends Actor {
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return MenuAction.method1992(var0, var1, var2);
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}
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if (var0 < 1800) {
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return class169.method3501(var0, var1, var2);
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return FileSystem.method3501(var0, var1, var2);
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}
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if (var0 < 1900) {
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return StudioGame.method4137(var0, var1, var2);
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