rs-client: refactoring (#1344)

* Rename some things to be more consistent everywhere

* rs-client: refactoring

* MenuAction -> MenuOpcode merge
This commit is contained in:
Lucwousin
2019-08-20 22:24:51 +02:00
committed by GitHub
parent 0f46656e9d
commit db705f5dd5
297 changed files with 13734 additions and 14043 deletions

View File

@@ -66,7 +66,7 @@ public final class NPC extends Actor {
--var4;
}
if (super.sequence != -1 && GrandExchangeEvent.getSequenceDefinition(super.sequence).field3532 == 1) {
if (super.sequence != -1 && GrandExchangeEvent.SequenceDefinition_get(super.sequence).field3532 == 1) {
super.sequence = -1;
}
@@ -91,7 +91,7 @@ public final class NPC extends Actor {
garbageValue = "128"
)
final void method1963(int var1, int var2, boolean var3) {
if (super.sequence != -1 && GrandExchangeEvent.getSequenceDefinition(super.sequence).field3532 == 1) {
if (super.sequence != -1 && GrandExchangeEvent.SequenceDefinition_get(super.sequence).field3532 == 1) {
super.sequence = -1;
}
@@ -135,8 +135,8 @@ public final class NPC extends Actor {
if (this.definition == null) {
return null;
}
SequenceDefinition var1 = super.sequence != -1 && super.sequenceDelay == 0 ? GrandExchangeEvent.getSequenceDefinition(super.sequence) : null;
SequenceDefinition var2 = super.movementSequence != -1 && (super.readySequence != super.movementSequence || var1 == null) ? GrandExchangeEvent.getSequenceDefinition(super.movementSequence) : null;
SequenceDefinition var1 = super.sequence != -1 && super.sequenceDelay == 0 ? GrandExchangeEvent.SequenceDefinition_get(super.sequence) : null;
SequenceDefinition var2 = super.movementSequence != -1 && (super.readySequence != super.movementSequence || var1 == null) ? GrandExchangeEvent.SequenceDefinition_get(super.movementSequence) : null;
Model var3 = this.definition.getModel(var1, super.sequenceFrame, var2, super.movementFrame);
if (var3 == null) {
return null;
@@ -144,7 +144,7 @@ public final class NPC extends Actor {
var3.calculateBoundsCylinder();
super.defaultHeight = var3.height;
if (super.spotAnimation != -1 && super.spotAnimationFrame != -1) {
Model var4 = MusicPatch.getSpotAnimationDefinition(super.spotAnimation).getModel(super.spotAnimationFrame);
Model var4 = MusicPatch.SpotAnimationDefinition_get(super.spotAnimation).getModel(super.spotAnimationFrame);
if (var4 != null) {
var4.offsetBy(0, -super.heightOffset, 0);
Model[] var5 = new Model[]{var3, var4};
@@ -200,7 +200,7 @@ public final class NPC extends Actor {
return MenuAction.method1992(var0, var1, var2);
}
if (var0 < 1800) {
return class169.method3501(var0, var1, var2);
return FileSystem.method3501(var0, var1, var2);
}
if (var0 < 1900) {
return StudioGame.method4137(var0, var1, var2);