rs-client: refactoring (#1344)
* Rename some things to be more consistent everywhere * rs-client: refactoring * MenuAction -> MenuOpcode merge
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@@ -117,22 +117,14 @@ public class ArchiveLoader {
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if (var3 == 0) {
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var1 = null;
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} else {
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int var4 = 0;
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while (true) {
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if (var4 >= var3) {
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var1 = var2;
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break;
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}
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for (int var4 = 0; var4 < var3; var4++) {
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var2 = class80.getWidget(var2.parentId);
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if (var2 == null) {
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var1 = null;
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break;
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}
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++var4;
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}
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var1 = var2;
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}
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Widget var5 = var1;
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@@ -152,117 +144,121 @@ public class ArchiveLoader {
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static final void drawMinimap(Widget var0, int var1, int var2, int var3) {
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class186.playPcmPlayers();
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SpriteMask var4 = var0.getSpriteMask(false);
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if (var4 != null) {
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Rasterizer2D.Rasterizer2D_setClip(var1, var2, var4.width + var1, var2 + var4.height);
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if (Client.minimapState != 2 && Client.minimapState != 5) {
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int var5 = Client.camAngleY & 2047;
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int var6 = Client.localPlayer.x / 32 + 48;
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int var7 = 464 - Client.localPlayer.y / 32;
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RouteStrategy.sceneMinimapSprite.drawRotatedMaskedCenteredAround(var1, var2, var4.width, var4.height, var6, var7, var5, 256, var4.xStarts, var4.xWidths);
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if (var4 == null) {
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return;
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}
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Rasterizer2D.Rasterizer2D_setClip(var1, var2, var4.width + var1, var2 + var4.height);
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if (Client.minimapState == 2 || Client.minimapState == 5) {
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Rasterizer2D.Rasterizer2D_fillMaskedRectangle(var1, var2, 0, var4.xStarts, var4.xWidths);
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} else {
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int var5 = Client.camAngleY & 2047;
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int var6 = Client.localPlayer.x / 32 + 48;
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int var7 = 464 - Client.localPlayer.y / 32;
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RouteStrategy.sceneMinimapSprite.drawRotatedMaskedCenteredAround(var1, var2, var4.width, var4.height, var6, var7, var5, 256, var4.xStarts, var4.xWidths);
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int var8;
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int var9;
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int var10;
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for (var8 = 0; var8 < Client.mapIconCount; ++var8) {
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var9 = Client.mapIconXs[var8] * 4 + 2 - Client.localPlayer.x / 32;
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var10 = Client.mapIconYs[var8] * 4 + 2 - Client.localPlayer.y / 32;
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Interpreter.drawSpriteOnMinimap(var1, var2, var9, var10, Client.mapIcons[var8], var4);
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}
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int var11;
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int var12;
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for (var8 = 0; var8 < 104; ++var8) {
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for (var9 = 0; var9 < 104; ++var9) {
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NodeDeque var15 = Client.groundItems[class42.plane][var8][var9];
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if (var15 != null) {
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var11 = var8 * 4 + 2 - Client.localPlayer.x / 32;
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var12 = var9 * 4 + 2 - Client.localPlayer.y / 32;
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Interpreter.drawSpriteOnMinimap(var1, var2, var11, var12, Skills.mapDotSprites[0], var4);
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}
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}
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}
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for (var8 = 0; var8 < Client.npcCount; ++var8) {
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NPC var16 = Client.npcs[Client.npcIndices[var8]];
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if (var16 != null && var16.isVisible()) {
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NPCDefinition var18 = var16.definition;
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if (var18 != null && var18.transforms != null) {
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var18 = var18.transform();
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}
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if (var18 != null && var18.drawMapDot && var18.isInteractable) {
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var11 = var16.x / 32 - Client.localPlayer.x / 32;
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var12 = var16.y / 32 - Client.localPlayer.y / 32;
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Interpreter.drawSpriteOnMinimap(var1, var2, var11, var12, Skills.mapDotSprites[1], var4);
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}
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}
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}
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var8 = Players.Players_count;
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int[] var19 = Players.Players_indices;
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for (var10 = 0; var10 < var8; ++var10) {
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Player var17 = Client.players[var19[var10]];
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if (var17 != null && var17.isVisible() && !var17.isHidden && var17 != Client.localPlayer) {
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var12 = var17.x / 32 - Client.localPlayer.x / 32;
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int var13 = var17.y / 32 - Client.localPlayer.y / 32;
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boolean var14 = false;
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if (Client.localPlayer.team != 0 && var17.team != 0 && var17.team == Client.localPlayer.team) {
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var14 = true;
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}
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if (var17.isFriend()) {
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Interpreter.drawSpriteOnMinimap(var1, var2, var12, var13, Skills.mapDotSprites[3], var4);
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} else if (var14) {
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Interpreter.drawSpriteOnMinimap(var1, var2, var12, var13, Skills.mapDotSprites[4], var4);
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} else if (var17.isClanMember()) {
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Interpreter.drawSpriteOnMinimap(var1, var2, var12, var13, Skills.mapDotSprites[5], var4);
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} else {
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Interpreter.drawSpriteOnMinimap(var1, var2, var12, var13, Skills.mapDotSprites[2], var4);
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}
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}
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}
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if (Client.hintArrowType != 0 && Client.cycle % 20 < 10) {
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if (Client.hintArrowType == 1 && Client.hintArrowNpcIndex >= 0 && Client.hintArrowNpcIndex < Client.npcs.length) {
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NPC var20 = Client.npcs[Client.hintArrowNpcIndex];
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if (var20 != null) {
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var11 = var20.x / 32 - Client.localPlayer.x / 32;
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var12 = var20.y / 32 - Client.localPlayer.y / 32;
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Canvas.worldToMinimap(var1, var2, var11, var12, WorldMapData_1.mapMarkerSprites[1], var4);
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}
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}
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if (Client.hintArrowType == 2) {
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var10 = Client.hintArrowX * 4 - MusicPatchNode2.baseX * 256 + 2 - Client.localPlayer.x / 32;
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var11 = Client.hintArrowY * 4 - class1.baseY * 256 + 2 - Client.localPlayer.y / 32;
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Canvas.worldToMinimap(var1, var2, var10, var11, WorldMapData_1.mapMarkerSprites[1], var4);
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}
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if (Client.hintArrowType == 10 && Client.hintArrowPlayerIndex >= 0 && Client.hintArrowPlayerIndex < Client.players.length) {
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Player var21 = Client.players[Client.hintArrowPlayerIndex];
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if (var21 != null) {
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var11 = var21.x / 32 - Client.localPlayer.x / 32;
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var12 = var21.y / 32 - Client.localPlayer.y / 32;
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Canvas.worldToMinimap(var1, var2, var11, var12, WorldMapData_1.mapMarkerSprites[1], var4);
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}
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}
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}
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if (Client.destinationX != 0) {
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var10 = Client.destinationX * 4 + 2 - Client.localPlayer.x / 32;
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var11 = Client.destinationY * 4 + 2 - Client.localPlayer.y / 32;
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Interpreter.drawSpriteOnMinimap(var1, var2, var10, var11, WorldMapData_1.mapMarkerSprites[0], var4);
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}
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if (!Client.localPlayer.isHidden) {
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Rasterizer2D.Rasterizer2D_fillRectangle(var4.width / 2 + var1 - 1, var4.height / 2 + var2 - 1, 3, 3, 0xffffff);
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}
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} else {
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Rasterizer2D.Rasterizer2D_fillMaskedRectangle(var1, var2, 0, var4.xStarts, var4.xWidths);
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int var8;
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int var9;
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int var10;
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for (var8 = 0; var8 < Client.mapIconCount; ++var8) {
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var9 = Client.mapIconXs[var8] * 4 + 2 - Client.localPlayer.x / 32;
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var10 = Client.mapIconYs[var8] * 4 + 2 - Client.localPlayer.y / 32;
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Interpreter.drawSpriteOnMinimap(var1, var2, var9, var10, Client.mapIcons[var8], var4);
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}
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Client.field861[var3] = true;
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int var11;
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int var12;
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for (var8 = 0; var8 < 104; ++var8) {
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for (var9 = 0; var9 < 104; ++var9) {
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NodeDeque var15 = Client.groundItems[class42.plane][var8][var9];
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if (var15 == null) {
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continue;
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}
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var11 = var8 * 4 + 2 - Client.localPlayer.x / 32;
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var12 = var9 * 4 + 2 - Client.localPlayer.y / 32;
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Interpreter.drawSpriteOnMinimap(var1, var2, var11, var12, Skills.mapDotSprites[0], var4);
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}
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}
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for (var8 = 0; var8 < Client.npcCount; ++var8) {
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NPC var16 = Client.npcs[Client.npcIndices[var8]];
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if (var16 == null || !var16.isVisible()) {
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continue;
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}
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NPCDefinition var18 = var16.definition;
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if (var18 != null && var18.transforms != null) {
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var18 = var18.transform();
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}
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if (var18 != null && var18.drawMapDot && var18.isInteractable) {
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var11 = var16.x / 32 - Client.localPlayer.x / 32;
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var12 = var16.y / 32 - Client.localPlayer.y / 32;
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Interpreter.drawSpriteOnMinimap(var1, var2, var11, var12, Skills.mapDotSprites[1], var4);
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}
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}
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var8 = Players.Players_count;
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int[] var19 = Players.Players_indices;
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for (var10 = 0; var10 < var8; ++var10) {
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Player var17 = Client.players[var19[var10]];
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if (var17 == null || !var17.isVisible() || var17.isHidden || var17 == Client.localPlayer) {
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continue;
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}
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var12 = var17.x / 32 - Client.localPlayer.x / 32;
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int var13 = var17.y / 32 - Client.localPlayer.y / 32;
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boolean var14 = false;
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if (Client.localPlayer.team != 0 && var17.team != 0 && var17.team == Client.localPlayer.team) {
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var14 = true;
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}
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if (var17.isFriend()) {
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Interpreter.drawSpriteOnMinimap(var1, var2, var12, var13, Skills.mapDotSprites[3], var4);
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} else if (var14) {
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Interpreter.drawSpriteOnMinimap(var1, var2, var12, var13, Skills.mapDotSprites[4], var4);
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} else if (var17.isClanMember()) {
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Interpreter.drawSpriteOnMinimap(var1, var2, var12, var13, Skills.mapDotSprites[5], var4);
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} else {
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Interpreter.drawSpriteOnMinimap(var1, var2, var12, var13, Skills.mapDotSprites[2], var4);
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}
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}
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if (Client.hintArrowType != 0 && Client.cycle % 20 < 10) {
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if (Client.hintArrowType == 1 && Client.hintArrowNpcIndex >= 0 && Client.hintArrowNpcIndex < Client.npcs.length) {
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NPC var20 = Client.npcs[Client.hintArrowNpcIndex];
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if (var20 != null) {
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var11 = var20.x / 32 - Client.localPlayer.x / 32;
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var12 = var20.y / 32 - Client.localPlayer.y / 32;
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Canvas.worldToMinimap(var1, var2, var11, var12, WorldMapData_1.mapMarkerSprites[1], var4);
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}
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}
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if (Client.hintArrowType == 2) {
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var10 = Client.hintArrowX * 4 - MusicPatchNode2.baseX * 256 + 2 - Client.localPlayer.x / 32;
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var11 = Client.hintArrowY * 4 - class1.baseY * 256 + 2 - Client.localPlayer.y / 32;
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Canvas.worldToMinimap(var1, var2, var10, var11, WorldMapData_1.mapMarkerSprites[1], var4);
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}
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if (Client.hintArrowType == 10 && Client.hintArrowPlayerIndex >= 0 && Client.hintArrowPlayerIndex < Client.players.length) {
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Player var21 = Client.players[Client.hintArrowPlayerIndex];
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if (var21 != null) {
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var11 = var21.x / 32 - Client.localPlayer.x / 32;
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var12 = var21.y / 32 - Client.localPlayer.y / 32;
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Canvas.worldToMinimap(var1, var2, var11, var12, WorldMapData_1.mapMarkerSprites[1], var4);
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}
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}
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}
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if (Client.destinationX != 0) {
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var10 = Client.destinationX * 4 + 2 - Client.localPlayer.x / 32;
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var11 = Client.destinationY * 4 + 2 - Client.localPlayer.y / 32;
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Interpreter.drawSpriteOnMinimap(var1, var2, var10, var11, WorldMapData_1.mapMarkerSprites[0], var4);
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}
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if (!Client.localPlayer.isHidden) {
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Rasterizer2D.Rasterizer2D_fillRectangle(var4.width / 2 + var1 - 1, var4.height / 2 + var2 - 1, 3, 3, 0xffffff);
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}
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}
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Client.field861[var3] = true;
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}
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}
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