menu swapper: add custom npc left click swap
This commit is contained in:
@@ -34,6 +34,8 @@ import net.runelite.api.GameState;
|
||||
import net.runelite.api.KeyCode;
|
||||
import net.runelite.api.MenuAction;
|
||||
import net.runelite.api.MenuEntry;
|
||||
import net.runelite.api.NPC;
|
||||
import net.runelite.api.NPCComposition;
|
||||
import net.runelite.api.ObjectComposition;
|
||||
import net.runelite.api.events.ClientTick;
|
||||
import net.runelite.api.events.MenuEntryAdded;
|
||||
@@ -95,6 +97,11 @@ public class MenuEntrySwapperPluginTest
|
||||
when(client.getGameState()).thenReturn(GameState.LOGGED_IN);
|
||||
when(client.getObjectDefinition(anyInt())).thenReturn(mock(ObjectComposition.class));
|
||||
|
||||
NPC npc = mock(NPC.class);
|
||||
NPCComposition composition = mock(NPCComposition.class);
|
||||
when(npc.getTransformedComposition()).thenReturn(composition);
|
||||
when(client.getCachedNPCs()).thenReturn(new NPC[] { npc });
|
||||
|
||||
when(client.getMenuEntries()).thenAnswer((Answer<MenuEntry[]>) invocationOnMock ->
|
||||
{
|
||||
// The menu implementation returns a copy of the array, which causes swap() to not
|
||||
|
||||
Reference in New Issue
Block a user