From 502c7b6379604b3f9e31352229097b35832410cc Mon Sep 17 00:00:00 2001 From: xdesr <49791189+xdesr@users.noreply.github.com> Date: Mon, 5 Aug 2019 12:46:41 +0100 Subject: [PATCH] item stats: add divine potions --- .../runelite/client/plugins/itemstats/ItemStatChanges.java | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/runelite-client/src/main/java/net/runelite/client/plugins/itemstats/ItemStatChanges.java b/runelite-client/src/main/java/net/runelite/client/plugins/itemstats/ItemStatChanges.java index 57b9d9f135..5644414c70 100644 --- a/runelite-client/src/main/java/net/runelite/client/plugins/itemstats/ItemStatChanges.java +++ b/runelite-client/src/main/java/net/runelite/client/plugins/itemstats/ItemStatChanges.java @@ -136,6 +136,12 @@ public class ItemStatChanges add(boost(MAGIC, perc(.15, 5)), SUPER_MAGIC_POTION_1, SUPER_MAGIC_POTION_2, SUPER_MAGIC_POTION_3, SUPER_MAGIC_POTION_4); add(combo(2, boost(RANGED, perc(0.1, 4)), boost(DEFENCE, perc(0.15, 5))), BASTION_POTION1, BASTION_POTION2, BASTION_POTION3, BASTION_POTION4); add(combo(2, boost(MAGIC, 4), boost(DEFENCE, perc(0.15, 5))), BATTLEMAGE_POTION1, BATTLEMAGE_POTION2, BATTLEMAGE_POTION3, BATTLEMAGE_POTION4); + add(combo(boost(MAGIC, 4), heal(HITPOINTS, -10)), DIVINE_MAGIC_POTION1, DIVINE_MAGIC_POTION2, DIVINE_MAGIC_POTION3, DIVINE_MAGIC_POTION4); + add(combo(boost(RANGED, perc(.10, 4)), heal(HITPOINTS, -10)), DIVINE_RANGING_POTION1, DIVINE_RANGING_POTION2, DIVINE_RANGING_POTION3, DIVINE_RANGING_POTION4); + add(combo(boost(ATTACK, perc(.15, 5)), heal(HITPOINTS, -10)), DIVINE_SUPER_ATTACK_POTION1, DIVINE_SUPER_ATTACK_POTION2, DIVINE_SUPER_ATTACK_POTION3, DIVINE_SUPER_ATTACK_POTION4); + add(combo(boost(STRENGTH, perc(.15, 5)), heal(HITPOINTS, -10)), DIVINE_SUPER_STRENGTH_POTION1, DIVINE_SUPER_STRENGTH_POTION2, DIVINE_SUPER_STRENGTH_POTION3, DIVINE_SUPER_STRENGTH_POTION4); + add(combo(boost(DEFENCE, perc(.15, 5)), heal(HITPOINTS, -10)), DIVINE_SUPER_DEFENCE_POTION1, DIVINE_SUPER_DEFENCE_POTION2, DIVINE_SUPER_DEFENCE_POTION3, DIVINE_SUPER_DEFENCE_POTION4); + add(combo(3, boost(ATTACK, perc(.15, 5)), boost(STRENGTH, perc(.15, 5)), boost(DEFENCE, perc(.15, 5)), heal(HITPOINTS, -10)), DIVINE_SUPER_COMBAT_POTION1, DIVINE_SUPER_COMBAT_POTION2, DIVINE_SUPER_COMBAT_POTION3, DIVINE_SUPER_COMBAT_POTION4); // Regular overload (NMZ) add(combo(5, boost(ATTACK, perc(.15, 5)), boost(STRENGTH, perc(.15, 5)), boost(DEFENCE, perc(.15, 5)), boost(RANGED, perc(.15, 5)), boost(MAGIC, perc(.15, 5)), heal(HITPOINTS, -50)), OVERLOAD_1, OVERLOAD_2, OVERLOAD_3, OVERLOAD_4);