Rename Region to Scene
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@@ -131,11 +131,11 @@ public interface RSClient extends RSGameEngine, Client
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@Override
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int getMouseCurrentButton();
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@Import("selectedRegionTileX")
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int getSelectedRegionTileX();
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@Import("selectedSceneTileX")
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int getSelectedSceneTileX();
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@Import("selectedRegionTileY")
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int getSelectedRegionTileY();
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@Import("selectedSceneTileY")
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int getSelectedSceneTileY();
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@Import("draggingWidget")
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@Override
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@@ -165,9 +165,9 @@ public interface RSClient extends RSGameEngine, Client
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*/
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RSWidget[] getGroup(int groupId);
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@Import("region")
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@Import("scene")
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@Override
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RSRegion getRegion();
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RSScene getScene();
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@Import("localPlayer")
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@Override
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@@ -460,8 +460,8 @@ public interface RSClient extends RSGameEngine, Client
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@Import("lowMemory")
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void setLowMemory(boolean lowMemory);
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@Import("regionLowMemory")
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void setRegionLowMemory(boolean lowMemory);
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@Import("sceneLowMemory")
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void setSceneLowMemory(boolean lowMemory);
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@Import("audioHighMemory")
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void setAudioHighMemory(boolean highMemory);
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@@ -24,11 +24,11 @@
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*/
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package net.runelite.rs.api;
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import net.runelite.api.Region;
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import net.runelite.api.Scene;
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import net.runelite.api.Tile;
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import net.runelite.mapping.Import;
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public interface RSRegion extends Region
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public interface RSScene extends Scene
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{
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@Import("objects")
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RSGameObject[] getObjects();
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