From d7407758a55d1b8109f46d25e9d4c7ba5fccd641 Mon Sep 17 00:00:00 2001 From: Adam Date: Sun, 4 Feb 2018 10:54:44 -0500 Subject: [PATCH] player indicators: use new isFriend/isClanMember api --- .../playerindicators/PlayerIndicatorsOverlay.java | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/runelite-client/src/main/java/net/runelite/client/plugins/playerindicators/PlayerIndicatorsOverlay.java b/runelite-client/src/main/java/net/runelite/client/plugins/playerindicators/PlayerIndicatorsOverlay.java index 298e3b00e2..fcda25d1e1 100644 --- a/runelite-client/src/main/java/net/runelite/client/plugins/playerindicators/PlayerIndicatorsOverlay.java +++ b/runelite-client/src/main/java/net/runelite/client/plugins/playerindicators/PlayerIndicatorsOverlay.java @@ -59,8 +59,8 @@ public class PlayerIndicatorsOverlay extends Overlay @Override public Dimension render(Graphics2D graphics, Point parent) { - if (!config.drawOwnName() && !config.drawClanMemberNames() && - !config.drawFriendNames() && !config.drawNonClanMemberNames()) + if (!config.drawOwnName() && !config.drawClanMemberNames() + && !config.drawFriendNames() && !config.drawNonClanMemberNames()) { return null; } @@ -72,7 +72,7 @@ public class PlayerIndicatorsOverlay extends Overlay continue; } - final String name = player.getName(); + boolean isClanMember = player.isClanMember(); if (player == client.getLocalPlayer()) { @@ -81,15 +81,15 @@ public class PlayerIndicatorsOverlay extends Overlay renderPlayerOverlay(graphics, player, CYAN); } } - else if (config.drawFriendNames() && client.isFriended(name, false)) + else if (config.drawFriendNames() && player.isFriend()) { renderPlayerOverlay(graphics, player, GREEN); } - else if (config.drawClanMemberNames() && client.isClanMember(name)) + else if (config.drawClanMemberNames() && isClanMember) { renderPlayerOverlay(graphics, player, PURPLE); } - else if (config.drawNonClanMemberNames() && !client.isClanMember(name)) + else if (config.drawNonClanMemberNames() && !isClanMember) { renderPlayerOverlay(graphics, player, RED); }