runelite-api: expose npc composition

This commit is contained in:
Adam
2018-03-11 19:19:06 -04:00
parent d3e8e5e51a
commit d71f8bd3b3
6 changed files with 75 additions and 1 deletions

View File

@@ -170,6 +170,8 @@ public interface Client extends GameEngine
ObjectComposition getObjectDefinition(int objectId);
NPCComposition getNpcDefinition(int npcId);
Area[] getMapAreas();
IndexedSprite[] getMapScene();

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@@ -35,4 +35,6 @@ public interface NPC extends Actor
int getCombatLevel();
int getIndex();
NPCComposition getComposition();
}

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@@ -0,0 +1,48 @@
/*
* Copyright (c) 2018, Adam <Adam@sigterm.info>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package net.runelite.api;
public interface NPCComposition
{
String getName();
int[] getModels();
String[] getActions();
boolean isClickable();
boolean isMinimapVisable();
boolean isVisable();
int getId();
int getCombatLevel();
int[] getConfigs();
NPCComposition transform();
}