Merge remote-tracking branch 'runelite/master'
This commit is contained in:
@@ -39,16 +39,10 @@ import net.runelite.client.ui.overlay.RenderableEntity;
|
|||||||
public class BackgroundComponent implements RenderableEntity
|
public class BackgroundComponent implements RenderableEntity
|
||||||
{
|
{
|
||||||
private static final int BORDER_OFFSET = 2;
|
private static final int BORDER_OFFSET = 2;
|
||||||
|
private static final float COLOR_OFFSET = 0.2f;
|
||||||
private static final int OUTSIDE_STROKE_RED_OFFSET = 14;
|
private static final float OUTER_COLOR_OFFSET = 1 - COLOR_OFFSET;
|
||||||
private static final int OUTSIDE_STROKE_GREEN_OFFSET = 13;
|
private static final float INNER_COLOR_OFFSET = 1 + COLOR_OFFSET;
|
||||||
private static final int OUTSIDE_STROKE_BLUE_OFFSET = 15;
|
private static final float ALPHA_COLOR_OFFSET = 1 + 2 * COLOR_OFFSET;
|
||||||
private static final int OUTSIDE_STROKE_ALPHA = 255;
|
|
||||||
|
|
||||||
private static final int INSIDE_STROKE_RED_OFFSET = 20;
|
|
||||||
private static final int INSIDE_STROKE_GREEN_OFFSET = 21;
|
|
||||||
private static final int INSIDE_STROKE_BLUE_OFFSET = 19;
|
|
||||||
private static final int INSIDE_STROKE_ALPHA = 255;
|
|
||||||
|
|
||||||
private Color backgroundColor = ComponentConstants.STANDARD_BACKGROUND_COLOR;
|
private Color backgroundColor = ComponentConstants.STANDARD_BACKGROUND_COLOR;
|
||||||
private Rectangle rectangle = new Rectangle();
|
private Rectangle rectangle = new Rectangle();
|
||||||
@@ -58,17 +52,17 @@ public class BackgroundComponent implements RenderableEntity
|
|||||||
public Dimension render(Graphics2D graphics)
|
public Dimension render(Graphics2D graphics)
|
||||||
{
|
{
|
||||||
Color outsideStrokeColor = new Color(
|
Color outsideStrokeColor = new Color(
|
||||||
Math.max(0, backgroundColor.getRed() - OUTSIDE_STROKE_RED_OFFSET),
|
(int) (backgroundColor.getRed() * OUTER_COLOR_OFFSET),
|
||||||
Math.max(0, backgroundColor.getGreen() - OUTSIDE_STROKE_GREEN_OFFSET),
|
(int) (backgroundColor.getGreen() * OUTER_COLOR_OFFSET),
|
||||||
Math.max(0, backgroundColor.getBlue() - OUTSIDE_STROKE_BLUE_OFFSET),
|
(int) (backgroundColor.getBlue() * OUTER_COLOR_OFFSET),
|
||||||
OUTSIDE_STROKE_ALPHA
|
Math.min(255, (int) (backgroundColor.getAlpha() * ALPHA_COLOR_OFFSET))
|
||||||
);
|
);
|
||||||
|
|
||||||
Color insideStrokeColor = new Color(
|
Color insideStrokeColor = new Color(
|
||||||
Math.min(255, backgroundColor.getRed() + INSIDE_STROKE_RED_OFFSET),
|
Math.min(255, (int) (backgroundColor.getRed() * INNER_COLOR_OFFSET)),
|
||||||
Math.min(255, backgroundColor.getGreen() + INSIDE_STROKE_GREEN_OFFSET),
|
Math.min(255, (int) (backgroundColor.getGreen() * INNER_COLOR_OFFSET)),
|
||||||
Math.min(255, backgroundColor.getBlue() + INSIDE_STROKE_BLUE_OFFSET),
|
Math.min(255, (int) (backgroundColor.getBlue() * INNER_COLOR_OFFSET)),
|
||||||
INSIDE_STROKE_ALPHA
|
Math.min(255, (int) (backgroundColor.getAlpha() * ALPHA_COLOR_OFFSET))
|
||||||
);
|
);
|
||||||
|
|
||||||
// Render background
|
// Render background
|
||||||
|
|||||||
Reference in New Issue
Block a user