From d1ac14a7a2be771aa2a7f08ff5b387f9be2cae73 Mon Sep 17 00:00:00 2001 From: Adam Date: Sun, 2 Feb 2020 14:52:19 -0500 Subject: [PATCH] wintertodt: fix interrupt notification firing when already idle --- .../runelite/client/plugins/wintertodt/WintertodtPlugin.java | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/runelite-client/src/main/java/net/runelite/client/plugins/wintertodt/WintertodtPlugin.java b/runelite-client/src/main/java/net/runelite/client/plugins/wintertodt/WintertodtPlugin.java index ee1eedbf1f..b89ef609aa 100644 --- a/runelite-client/src/main/java/net/runelite/client/plugins/wintertodt/WintertodtPlugin.java +++ b/runelite-client/src/main/java/net/runelite/client/plugins/wintertodt/WintertodtPlugin.java @@ -305,8 +305,8 @@ public class WintertodtPlugin extends Plugin chatMessageManager.update(messageNode); client.refreshChat(); - // all actions except woodcutting are interrupted from damage - if (currentActivity != WintertodtActivity.WOODCUTTING) + // all actions except woodcutting and idle are interrupted from damage + if (currentActivity != WintertodtActivity.WOODCUTTING && currentActivity != WintertodtActivity.IDLE) { wasInterrupted = true; }