Merge pull request #3135 from l2-/loginscreenbackground
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@@ -2270,6 +2270,16 @@ public interface Client extends GameEngine
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*/
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*/
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void setLoginScreen(SpritePixels pixels);
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void setLoginScreen(SpritePixels pixels);
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/**
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* Low level control over the login screen background.
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* Useful when changing the login screen background every frame, for example for playing a video.
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* A typical update cycle would be:
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* 1. setLoginScreenBackground(pixels) 2. setLoginScreenLeftTitleSprite() 3. setLoginScreenRightTitleSprite()
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*/
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void setLoginScreenBackground(SpritePixels pixels);
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void setLoginScreenLeftTitleSprite();
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void setLoginScreenRightTitleSprite();
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/**
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/**
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* Sets whether the flames on the login screen should be rendered
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* Sets whether the flames on the login screen should be rendered
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*/
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*/
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@@ -76,6 +76,26 @@ public abstract class LoginScreenMixin implements RSClient
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}
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}
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}
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}
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@Inject
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public void setLoginScreenBackground(SpritePixels background)
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{
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assert client.isClientThread() : "setLoginScreen must be called on client thread";
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loginScreenBackground = background;
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client.clearLoginScreen(false);
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}
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@Inject
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public void setLoginScreenLeftTitleSprite()
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{
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setLeftTitleSprite(0);
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}
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@Inject
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public void setLoginScreenRightTitleSprite()
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{
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setRightTitleSprite(0);
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}
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@Inject
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@Inject
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@FieldHook("leftTitleSprite")
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@FieldHook("leftTitleSprite")
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static void setLeftTitleSprite(int idx)
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static void setLeftTitleSprite(int idx)
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