gpu: refactor shader compilation

This commit is contained in:
Max Weber
2020-02-10 18:33:27 -07:00
committed by Adam
parent 9cf95ef324
commit cf9f7fc9fb
6 changed files with 214 additions and 392 deletions

View File

@@ -1,199 +0,0 @@
/*
* Copyright (c) 2018, Adam <Adam@sigterm.info>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package net.runelite.client.plugins.gpu;
import com.jogamp.nativewindow.AbstractGraphicsConfiguration;
import com.jogamp.nativewindow.NativeWindowFactory;
import com.jogamp.nativewindow.awt.AWTGraphicsConfiguration;
import com.jogamp.nativewindow.awt.JAWTWindow;
import com.jogamp.opengl.GL4;
import com.jogamp.opengl.GLCapabilities;
import com.jogamp.opengl.GLContext;
import com.jogamp.opengl.GLDrawable;
import com.jogamp.opengl.GLDrawableFactory;
import com.jogamp.opengl.GLProfile;
import java.awt.Canvas;
import java.util.function.Function;
import javax.swing.JFrame;
import static net.runelite.client.plugins.gpu.GLUtil.inputStreamToString;
import net.runelite.client.plugins.gpu.template.Template;
import static org.junit.Assert.fail;
import org.junit.Before;
import org.junit.Ignore;
import org.junit.Test;
public class ShaderTest
{
private static final String VERTEX_SHADER = "" +
"void main() {" +
" gl_Position = vec4(1.0, 1.0, 1.0, 1.0);" +
"}";
private GL4 gl;
@Before
public void before()
{
Canvas canvas = new Canvas();
JFrame frame = new JFrame();
frame.setSize(100, 100);
frame.add(canvas);
frame.setVisible(true);
GLProfile glProfile = GLProfile.getMaxFixedFunc(true);
GLCapabilities glCaps = new GLCapabilities(glProfile);
AbstractGraphicsConfiguration config = AWTGraphicsConfiguration.create(canvas.getGraphicsConfiguration(),
glCaps, glCaps);
JAWTWindow jawtWindow = (JAWTWindow) NativeWindowFactory.getNativeWindow(canvas, config);
GLDrawableFactory glDrawableFactory = GLDrawableFactory.getFactory(glProfile);
GLDrawable glDrawable = glDrawableFactory.createGLDrawable(jawtWindow);
glDrawable.setRealized(true);
GLContext glContext = glDrawable.createContext(null);
int res = glContext.makeCurrent();
if (res == GLContext.CONTEXT_NOT_CURRENT)
{
fail("error making context current");
}
gl = glContext.getGL().getGL4();
}
@Test
@Ignore
public void testUnordered() throws ShaderException
{
int glComputeProgram = gl.glCreateProgram();
int glComputeShader = gl.glCreateShader(gl.GL_COMPUTE_SHADER);
try
{
Function<String, String> func = (s) -> inputStreamToString(getClass().getResourceAsStream(s));
Template template = new Template(func);
String source = template.process(func.apply("comp_unordered.glsl"));
int line = 0;
for (String str : source.split("\\n"))
{
System.out.println(++line + " " + str);
}
GLUtil.loadComputeShader(gl, glComputeProgram, glComputeShader, source);
}
finally
{
gl.glDeleteShader(glComputeShader);
gl.glDeleteProgram(glComputeProgram);
}
}
@Test
@Ignore
public void testSmall() throws ShaderException
{
int glComputeProgram = gl.glCreateProgram();
int glComputeShader = gl.glCreateShader(gl.GL_COMPUTE_SHADER);
try
{
Function<String, String> func = (s) -> inputStreamToString(getClass().getResourceAsStream(s));
Template template = new Template(func);
String source = template.process(func.apply("comp_small.glsl"));
int line = 0;
for (String str : source.split("\\n"))
{
System.out.println(++line + " " + str);
}
GLUtil.loadComputeShader(gl, glComputeProgram, glComputeShader, source);
}
finally
{
gl.glDeleteShader(glComputeShader);
gl.glDeleteProgram(glComputeProgram);
}
}
@Test
@Ignore
public void testComp() throws ShaderException
{
int glComputeProgram = gl.glCreateProgram();
int glComputeShader = gl.glCreateShader(gl.GL_COMPUTE_SHADER);
try
{
Function<String, String> func = (s) -> inputStreamToString(getClass().getResourceAsStream(s));
Template template = new Template(func);
String source = template.process(func.apply("comp.glsl"));
int line = 0;
for (String str : source.split("\\n"))
{
System.out.println(++line + " " + str);
}
GLUtil.loadComputeShader(gl, glComputeProgram, glComputeShader, source);
}
finally
{
gl.glDeleteShader(glComputeShader);
gl.glDeleteProgram(glComputeProgram);
}
}
@Test
@Ignore
public void testGeom() throws ShaderException
{
int glComputeProgram = gl.glCreateProgram();
int glVertexShader = gl.glCreateShader(gl.GL_VERTEX_SHADER);
int glGeometryShader = gl.glCreateShader(gl.GL_GEOMETRY_SHADER);
int glFragmentShader = gl.glCreateShader(gl.GL_FRAGMENT_SHADER);
try
{
Function<String, String> func = (s) -> inputStreamToString(getClass().getResourceAsStream(s));
Template template = new Template(func);
String source = template.process(func.apply("geom.glsl"));
int line = 0;
for (String str : source.split("\\n"))
{
System.out.println(++line + " " + str);
}
GLUtil.loadShaders(gl, glComputeProgram, glVertexShader, glGeometryShader, glFragmentShader, VERTEX_SHADER, source, "");
}
finally
{
gl.glDeleteShader(glVertexShader);
gl.glDeleteShader(glGeometryShader);
gl.glDeleteShader(glFragmentShader);
gl.glDeleteProgram(glComputeProgram);
}
}
}

View File

@@ -58,7 +58,9 @@ public class TemplateTest
throw new RuntimeException("unknown resource");
}
};
String out = new Template(func).process(FILE1);
String out = new Template()
.add(func)
.process(FILE1);
assertEquals(RESULT, out);
}
}