From ceb1c9613426a803c2ad0da8ab8b01bd8dc66c5d Mon Sep 17 00:00:00 2001 From: Jordan Atwood Date: Fri, 10 Jun 2022 15:01:39 -0700 Subject: [PATCH] timers: Don't clear stamina on death As of 8aaaa320d308fa751a7acad6cf21a07b910c19ed, a player's stamina timer is determined from their vars thus does not need to be automatically cleared on death. --- .../main/java/net/runelite/client/plugins/timers/GameTimer.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/runelite-client/src/main/java/net/runelite/client/plugins/timers/GameTimer.java b/runelite-client/src/main/java/net/runelite/client/plugins/timers/GameTimer.java index 6278889dde..fcb177b448 100644 --- a/runelite-client/src/main/java/net/runelite/client/plugins/timers/GameTimer.java +++ b/runelite-client/src/main/java/net/runelite/client/plugins/timers/GameTimer.java @@ -40,7 +40,7 @@ import static net.runelite.client.util.RSTimeUnit.GAME_TICKS; @Getter(AccessLevel.PACKAGE) enum GameTimer { - STAMINA(ItemID.STAMINA_POTION4, GameTimerImageType.ITEM, "Stamina", true), + STAMINA(ItemID.STAMINA_POTION4, GameTimerImageType.ITEM, "Stamina", false), ANTIFIRE(ItemID.ANTIFIRE_POTION4, GameTimerImageType.ITEM, "Antifire", 6, ChronoUnit.MINUTES), EXANTIFIRE(ItemID.EXTENDED_ANTIFIRE4, GameTimerImageType.ITEM, "Extended antifire", 12, ChronoUnit.MINUTES), OVERLOAD(ItemID.OVERLOAD_4, GameTimerImageType.ITEM, "Overload", 5, ChronoUnit.MINUTES, true),