From cbc484b0484ca6e1880496b340b2af54358c176a Mon Sep 17 00:00:00 2001 From: Seth Date: Fri, 16 Mar 2018 16:41:21 -0500 Subject: [PATCH] pog plugin: fix mounted glory minimap icon mounted glory is a decoration object, not game object --- .../client/plugins/poh/PohPlugin.java | 20 +++++++++++++++++++ 1 file changed, 20 insertions(+) diff --git a/runelite-client/src/main/java/net/runelite/client/plugins/poh/PohPlugin.java b/runelite-client/src/main/java/net/runelite/client/plugins/poh/PohPlugin.java index e3d34436f0..444c6ba904 100644 --- a/runelite-client/src/main/java/net/runelite/client/plugins/poh/PohPlugin.java +++ b/runelite-client/src/main/java/net/runelite/client/plugins/poh/PohPlugin.java @@ -35,6 +35,7 @@ import java.util.Set; import javax.inject.Inject; import lombok.AccessLevel; import lombok.Getter; +import net.runelite.api.DecorativeObject; import net.runelite.api.GameObject; import net.runelite.api.GameState; import static net.runelite.api.ObjectID.INCENSE_BURNER; @@ -46,6 +47,8 @@ import static net.runelite.api.ObjectID.INCENSE_BURNER_13213; import net.runelite.api.Tile; import net.runelite.api.TileObject; import net.runelite.api.events.ConfigChanged; +import net.runelite.api.events.DecorativeObjectDespawned; +import net.runelite.api.events.DecorativeObjectSpawned; import net.runelite.api.events.GameObjectDespawned; import net.runelite.api.events.GameObjectSpawned; import net.runelite.api.events.GameStateChanged; @@ -118,6 +121,23 @@ public class PohPlugin extends Plugin pohObjects.remove(gameObject); } + @Subscribe + public void onDecorativeObjectSpawned(DecorativeObjectSpawned event) + { + DecorativeObject decorativeObject = event.getDecorativeObject(); + if (PohIcons.getIcon(decorativeObject.getId()) != null) + { + pohObjects.put(decorativeObject, event.getTile()); + } + } + + @Subscribe + public void onDecorativeObjectDespawned(DecorativeObjectDespawned event) + { + DecorativeObject decorativeObject = event.getDecorativeObject(); + pohObjects.remove(decorativeObject); + } + @Subscribe public void onGameStateChanged(GameStateChanged event) {