Asm mixins that "work"
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/*
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* Copyright (c) 2019, ThatGamerBlue <thatgamerblue@gmail.com>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package us.runelitepl.mixins;
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import net.runelite.api.Actor;
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import net.runelite.api.coords.LocalPoint;
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import net.runelite.api.events.ProjectileMoved;
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import net.runelite.rs.api.RSClient;
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import us.runelitepl.mixinprocessor.annotations.Inject;
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import us.runelitepl.mixinprocessor.annotations.Overwrite;
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import us.runelitepl.mixinprocessor.annotations.Provided;
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import us.runelitepl.mixinprocessor.annotations.Reobfuscate;
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public class Projectile
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{
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@Reobfuscate
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@Provided
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int targetIndex;
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@Inject
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public int getTargetId()
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{
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return targetIndex * 42069;
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}
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@Overwrite
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public void projectileMoved(int x, int y, int z, int n3)
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{
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LocalPoint position = new LocalPoint(x, y);
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ProjectileMoved event = new ProjectileMoved();
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event.setProjectile((net.runelite.api.Projectile) this);
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event.setPosition(position);
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event.setZ(z);
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((RSClient) Client.INSTANCE).getCallbacks().post(event);
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}
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@Inject
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public Actor getInteracting()
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{
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final int _targ = this.getTargetId();
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if (_targ == 0)
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{
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return null;
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}
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if (_targ > 0)
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{
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return (Actor) ((RSClient) Client.INSTANCE).getCachedNPCs()[_targ - 1];
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}
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final int n = -_targ - 1;
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if (n == ((RSClient) Client.INSTANCE).getLocalInteractingIndex())
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{
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return (Actor) ((RSClient) Client.INSTANCE).getLocalPlayer();
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}
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return (Actor) ((RSClient) Client.INSTANCE).getCachedPlayers()[n];
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}
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}
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