Make VarbitChanged only fire once, after everything has settled
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@@ -74,7 +74,6 @@ import net.runelite.api.events.PlayerMenuOptionsChanged;
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import net.runelite.api.events.PlayerSpawned;
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import net.runelite.api.events.ResizeableChanged;
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import net.runelite.api.events.UsernameChanged;
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import net.runelite.api.events.VarbitChanged;
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import net.runelite.api.events.WidgetLoaded;
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import net.runelite.api.mixins.Copy;
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import net.runelite.api.mixins.FieldHook;
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@@ -129,6 +128,9 @@ public abstract class RSClientMixin implements RSClient
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@Inject
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private static int inventoryDragDelay;
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@Inject
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private static boolean hasVarbitChanged;
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@Inject
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@Override
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public boolean isInterpolatePlayerAnimations()
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@@ -815,8 +817,16 @@ public abstract class RSClientMixin implements RSClient
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@Inject
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public static void settingsChanged(int idx)
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{
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VarbitChanged varbitChanged = new VarbitChanged();
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eventBus.post(varbitChanged);
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hasVarbitChanged = true;
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}
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@Inject
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@Override
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public boolean shouldPostVarbitEvent()
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{
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boolean ret = hasVarbitChanged;
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hasVarbitChanged = false;
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return ret;
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}
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@FieldHook("isResized")
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