Make VarbitChanged only fire once, after everything has settled

This commit is contained in:
Max Weber
2018-05-10 21:01:04 -06:00
parent 564f54a42b
commit c9d0abc1c3
3 changed files with 22 additions and 3 deletions
@@ -191,6 +191,8 @@ public interface Client extends GameEngine
@VisibleForDevtools
void setVarbitValue(int varbit, int value);
boolean shouldPostVarbitEvent();
HashTable getWidgetFlags();
HashTable getComponentTable();