Try to enable compute shaders on GL 4.2
Compute shaders should be supported on GL4.2 with ARB_compute_shader extension so try to load the GLSL version with 420 support. Signed-off-by: Tomas Slusny <slusnucky@gmail.com>
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@@ -22,7 +22,10 @@
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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*/
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#version 430 core
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#version 420
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#extension GL_ARB_compute_shader : require
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#extension GL_ARB_shader_storage_buffer_object : require
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shared int totalNum[12]; // number of faces with a given priority
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shared int totalNum[12]; // number of faces with a given priority
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shared int totalDistance[12]; // sum of distances to faces of a given priority
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shared int totalDistance[12]; // sum of distances to faces of a given priority
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@@ -22,7 +22,10 @@
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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*/
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#version 430 core
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#version 420
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#extension GL_ARB_compute_shader : require
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#extension GL_ARB_shader_storage_buffer_object : require
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shared int totalNum[12]; // number of faces with a given priority
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shared int totalNum[12]; // number of faces with a given priority
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shared int totalDistance[12]; // sum of distances to faces of a given priority
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shared int totalDistance[12]; // sum of distances to faces of a given priority
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