project: Mixins for recent changes
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@@ -41,10 +41,7 @@ public abstract class RSModelDataMixin implements RSModelData
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private static RSClient client;
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@Inject
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private float[][] faceTextureUCoordinates;
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@Inject
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private float[][] faceTextureVCoordinates;
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private float[] faceTextureUVCoordinates;
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@Copy("toModel")
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@Replace("toModel")
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@@ -59,14 +56,13 @@ public abstract class RSModelDataMixin implements RSModelData
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return null;
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}
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if (faceTextureUCoordinates == null)
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if (faceTextureUVCoordinates == null)
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{
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computeTextureUVCoordinates();
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}
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RSModel rsModel = (RSModel) model;
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rsModel.setFaceTextureUCoordinates(faceTextureUCoordinates);
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rsModel.setFaceTextureVCoordinates(faceTextureVCoordinates);
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rsModel.setFaceTextureUVCoordinates(faceTextureUVCoordinates);
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return model;
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}
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@@ -94,40 +90,35 @@ public abstract class RSModelDataMixin implements RSModelData
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final byte[] textureCoords = getTextureCoords();
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int faceCount = getTriangleFaceCount();
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this.faceTextureUCoordinates = new float[faceCount][];
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this.faceTextureVCoordinates = new float[faceCount][];
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float[] faceTextureUCoordinates = new float[faceCount * 6];
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for (int i = 0; i < faceCount; i++)
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{
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int trianglePointX = trianglePointsX[i];
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int trianglePointY = trianglePointsY[i];
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int trianglePointZ = trianglePointsZ[i];
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int textureCoordinate = textureCoords != null && textureCoords[i] != -1 ? textureCoords[i] & 255 : -1;
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short textureIdx;
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textureIdx = faceTextures[i];
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short textureIdx = faceTextures[i];
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if (textureIdx != -1)
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{
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float[] u = new float[3];
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float[] v = new float[3];
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int triangleVertexIdx1;
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int triangleVertexIdx2;
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int triangleVertexIdx3;
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if (textureCoordinate == -1)
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if (textureCoords != null && textureCoords[i] != -1)
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{
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int textureCoordinate = textureCoords[i] & 255;
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triangleVertexIdx1 = texTriangleX[textureCoordinate];
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triangleVertexIdx2 = texTriangleY[textureCoordinate];
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triangleVertexIdx3 = texTriangleZ[textureCoordinate];
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}
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else
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{
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triangleVertexIdx1 = trianglePointX;
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triangleVertexIdx2 = trianglePointY;
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triangleVertexIdx3 = trianglePointZ;
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}
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else
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{
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triangleVertexIdx1 = texTriangleX[textureCoordinate];
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triangleVertexIdx2 = texTriangleY[textureCoordinate];
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triangleVertexIdx3 = texTriangleZ[textureCoordinate];
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}
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float triangleX = (float) vertexPositionsX[triangleVertexIdx1];
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float triangleY = (float) vertexPositionsY[triangleVertexIdx1];
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@@ -157,22 +148,29 @@ public abstract class RSModelDataMixin implements RSModelData
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float f_902_ = f_885_ * f_898_ - f_886_ * f_897_;
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float f_903_ = 1.0F / (f_900_ * f_882_ + f_901_ * f_883_ + f_902_ * f_884_);
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u[0] = (f_900_ * f_888_ + f_901_ * f_889_ + f_902_ * f_890_) * f_903_;
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u[1] = (f_900_ * f_891_ + f_901_ * f_892_ + f_902_ * f_893_) * f_903_;
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u[2] = (f_900_ * f_894_ + f_901_ * f_895_ + f_902_ * f_896_) * f_903_;
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float u0 = (f_900_ * f_888_ + f_901_ * f_889_ + f_902_ * f_890_) * f_903_;
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float u1 = (f_900_ * f_891_ + f_901_ * f_892_ + f_902_ * f_893_) * f_903_;
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float u2 = (f_900_ * f_894_ + f_901_ * f_895_ + f_902_ * f_896_) * f_903_;
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f_900_ = f_883_ * f_899_ - f_884_ * f_898_;
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f_901_ = f_884_ * f_897_ - f_882_ * f_899_;
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f_902_ = f_882_ * f_898_ - f_883_ * f_897_;
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f_903_ = 1.0F / (f_900_ * f_885_ + f_901_ * f_886_ + f_902_ * f_887_);
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v[0] = (f_900_ * f_888_ + f_901_ * f_889_ + f_902_ * f_890_) * f_903_;
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v[1] = (f_900_ * f_891_ + f_901_ * f_892_ + f_902_ * f_893_) * f_903_;
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v[2] = (f_900_ * f_894_ + f_901_ * f_895_ + f_902_ * f_896_) * f_903_;
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float v0 = (f_900_ * f_888_ + f_901_ * f_889_ + f_902_ * f_890_) * f_903_;
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float v1 = (f_900_ * f_891_ + f_901_ * f_892_ + f_902_ * f_893_) * f_903_;
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float v2 = (f_900_ * f_894_ + f_901_ * f_895_ + f_902_ * f_896_) * f_903_;
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this.faceTextureUCoordinates[i] = u;
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this.faceTextureVCoordinates[i] = v;
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int idx = i * 6;
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faceTextureUCoordinates[idx] = u0;
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faceTextureUCoordinates[idx + 1] = v0;
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faceTextureUCoordinates[idx + 2] = u1;
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faceTextureUCoordinates[idx + 3] = v1;
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faceTextureUCoordinates[idx + 4] = u2;
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faceTextureUCoordinates[idx + 5] = v2;
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}
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}
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this.faceTextureUVCoordinates = faceTextureUCoordinates;
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}
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}
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