Add animation smoothing plugin

This commit is contained in:
Adam
2018-04-08 18:44:26 -04:00
parent 6a78fb76dd
commit c66cb42a52
17 changed files with 992 additions and 0 deletions

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/*
* Copyright (c) 2018, Adam <Adam@sigterm.info>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package net.runelite.client.plugins.animsmoothing;
import net.runelite.client.config.Config;
import net.runelite.client.config.ConfigGroup;
import net.runelite.client.config.ConfigItem;
@ConfigGroup(
keyName = AnimationSmoothingPlugin.CONFIG_GROUP,
name = "Smooth Animations",
description = "Configuration for the smooth animations plugin"
)
public interface AnimationSmoothingConfig extends Config
{
@ConfigItem(
keyName = "smoothPlayerAnimations",
name = "Smooth Player Animations",
description = "Configures whether the player animations are smooth or not",
position = 1
)
default boolean smoothPlayerAnimations()
{
return true;
}
@ConfigItem(
keyName = "smoothNpcAnimations",
name = "Smooth NPC Animations",
description = "Configures whether the npc animations are smooth or not",
position = 2
)
default boolean smoothNpcAnimations()
{
return true;
}
@ConfigItem(
keyName = "smoothObjectAnimations",
name = "Smooth Object Animations",
description = "Configures whether the object animations are smooth or not",
position = 3
)
default boolean smoothObjectAnimations()
{
return true;
}
}

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/*
* Copyright (c) 2018, Adam <Adam@sigterm.info>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package net.runelite.client.plugins.animsmoothing;
import com.google.common.eventbus.Subscribe;
import com.google.inject.Provides;
import net.runelite.api.Client;
import net.runelite.api.events.ConfigChanged;
import net.runelite.client.config.ConfigManager;
import net.runelite.client.plugins.Plugin;
import net.runelite.client.plugins.PluginDescriptor;
import javax.inject.Inject;
@PluginDescriptor(
name = "Animation Smoothing",
enabledByDefault = false
)
public class AnimationSmoothingPlugin extends Plugin
{
static final String CONFIG_GROUP = "animationSmoothing";
@Inject
private Client client;
@Inject
private AnimationSmoothingConfig config;
@Provides
AnimationSmoothingConfig getConfig(ConfigManager configManager)
{
return configManager.getConfig(AnimationSmoothingConfig.class);
}
@Override
protected void startUp() throws Exception
{
update();
}
@Override
protected void shutDown() throws Exception
{
client.setInterpolatePlayerAnimations(false);
client.setInterpolateNpcAnimations(false);
client.setInterpolateObjectAnimations(false);
}
@Subscribe
public void onConfigChanged(ConfigChanged event)
{
if (event.getGroup().equals(CONFIG_GROUP))
{
update();
}
}
private void update()
{
client.setInterpolatePlayerAnimations(config.smoothPlayerAnimations());
client.setInterpolateNpcAnimations(config.smoothNpcAnimations());
client.setInterpolateObjectAnimations(config.smoothObjectAnimations());
}
}