Add animation smoothing plugin
This commit is contained in:
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/*
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* Copyright (c) 2018, Adam <Adam@sigterm.info>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package net.runelite.client.plugins.animsmoothing;
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import net.runelite.client.config.Config;
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import net.runelite.client.config.ConfigGroup;
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import net.runelite.client.config.ConfigItem;
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@ConfigGroup(
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keyName = AnimationSmoothingPlugin.CONFIG_GROUP,
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name = "Smooth Animations",
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description = "Configuration for the smooth animations plugin"
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)
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public interface AnimationSmoothingConfig extends Config
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{
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@ConfigItem(
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keyName = "smoothPlayerAnimations",
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name = "Smooth Player Animations",
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description = "Configures whether the player animations are smooth or not",
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position = 1
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)
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default boolean smoothPlayerAnimations()
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{
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return true;
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}
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@ConfigItem(
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keyName = "smoothNpcAnimations",
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name = "Smooth NPC Animations",
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description = "Configures whether the npc animations are smooth or not",
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position = 2
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)
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default boolean smoothNpcAnimations()
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{
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return true;
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}
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@ConfigItem(
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keyName = "smoothObjectAnimations",
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name = "Smooth Object Animations",
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description = "Configures whether the object animations are smooth or not",
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position = 3
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)
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default boolean smoothObjectAnimations()
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{
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return true;
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}
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}
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@@ -0,0 +1,85 @@
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/*
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* Copyright (c) 2018, Adam <Adam@sigterm.info>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package net.runelite.client.plugins.animsmoothing;
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import com.google.common.eventbus.Subscribe;
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import com.google.inject.Provides;
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import net.runelite.api.Client;
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import net.runelite.api.events.ConfigChanged;
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import net.runelite.client.config.ConfigManager;
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import net.runelite.client.plugins.Plugin;
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import net.runelite.client.plugins.PluginDescriptor;
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import javax.inject.Inject;
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@PluginDescriptor(
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name = "Animation Smoothing",
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enabledByDefault = false
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)
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public class AnimationSmoothingPlugin extends Plugin
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{
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static final String CONFIG_GROUP = "animationSmoothing";
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@Inject
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private Client client;
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@Inject
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private AnimationSmoothingConfig config;
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@Provides
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AnimationSmoothingConfig getConfig(ConfigManager configManager)
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{
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return configManager.getConfig(AnimationSmoothingConfig.class);
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}
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@Override
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protected void startUp() throws Exception
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{
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update();
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}
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@Override
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protected void shutDown() throws Exception
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{
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client.setInterpolatePlayerAnimations(false);
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client.setInterpolateNpcAnimations(false);
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client.setInterpolateObjectAnimations(false);
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}
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@Subscribe
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public void onConfigChanged(ConfigChanged event)
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{
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if (event.getGroup().equals(CONFIG_GROUP))
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{
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update();
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}
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}
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private void update()
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{
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client.setInterpolatePlayerAnimations(config.smoothPlayerAnimations());
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client.setInterpolateNpcAnimations(config.smoothNpcAnimations());
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client.setInterpolateObjectAnimations(config.smoothObjectAnimations());
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}
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}
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