project: Mixins
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@@ -337,7 +337,7 @@ public final class Player extends Actor {
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if (!this.isUnanimated && super.spotAnimation != -1 && super.spotAnimationFrame != -1) {
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var4 = AccessFile.SpotAnimationDefinition_get(super.spotAnimation).getModel(super.spotAnimationFrame);
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if (var4 != null) {
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var4.offsetBy(0, -super.field1131, 0);
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var4.offsetBy(0, -super.spotAnimationHeight, 0);
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var5 = new Model[]{var3, var4};
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var3 = new Model(var5, 2);
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}
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