From c40db2f812a86f44103ff2cf003b3d6f125e08cc Mon Sep 17 00:00:00 2001 From: Damen Date: Mon, 8 Jun 2020 16:23:20 -0400 Subject: [PATCH] loot tracker: fix cox loot being double-counted after region load It is possible to hit region loads in cox after checking the chest once, so additionally check we are no longer in an instance. --- .../runelite/client/plugins/loottracker/LootTrackerPlugin.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/runelite-client/src/main/java/net/runelite/client/plugins/loottracker/LootTrackerPlugin.java b/runelite-client/src/main/java/net/runelite/client/plugins/loottracker/LootTrackerPlugin.java index dd776e32a3..9fd849ac61 100644 --- a/runelite-client/src/main/java/net/runelite/client/plugins/loottracker/LootTrackerPlugin.java +++ b/runelite-client/src/main/java/net/runelite/client/plugins/loottracker/LootTrackerPlugin.java @@ -370,7 +370,7 @@ public class LootTrackerPlugin extends Plugin @Subscribe public void onGameStateChanged(final GameStateChanged event) { - if (event.getGameState() == GameState.LOADING) + if (event.getGameState() == GameState.LOADING && !client.isInInstancedRegion()) { chestLooted = false; }