Refactor Vorkath plugin

- Uses ProjectileMoved and AnimationChanged
 - Changed overlay to display the current phase vorkath is on
  - No longer shows how many attacks till NEXT phase
  - Shows how many attacks till CURRENT phases special attack
 - Added fire bomb to overlay during acid phase (tick-attack)
 - Removed ZombifiedSpawn class as it is unnecessary
 - Added fire bomb attack notification
This commit is contained in:
Infinitay
2019-06-10 16:02:32 -04:00
parent 01d7294289
commit c15c93f5e5
10 changed files with 410 additions and 221 deletions

View File

@@ -173,7 +173,7 @@ public final class AnimationID
public static final int VORKATH_DEATH = 7949;
public static final int VORKATH_SLASH_ATTACK = 7951;
public static final int VORKATH_ATTACK = 7952;
public static final int VORKATH_FIRE_BOMB_ATTACK = 7960;
public static final int VORKATH_FIRE_BOMB_OR_SPAWN_ATTACK = 7960;
public static final int VORKATH_ACID_ATTACK = 7957;
public static final int BLACKJACK_KO = 838;
public static final int VETION_EARTHQUAKE = 5507;

View File

@@ -93,7 +93,7 @@ public class ProjectileID
public static final int VORKATH_MAGIC = 1479;
public static final int VORKATH_PRAYER_DISABLE = 1471;
public static final int VORKATH_VENOM = 1470;
public static final int VORKATH_ICE = 350;
public static final int VORKATH_ICE = 395;
public static final int HYDRA_MAGIC = 1662;
public static final int HYDRA_RANGED = 1663;