entity hider: remove pvp hiding restriction
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@@ -33,7 +33,6 @@ import net.runelite.api.NPC;
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import net.runelite.api.Player;
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import net.runelite.api.Player;
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import net.runelite.api.Projectile;
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import net.runelite.api.Projectile;
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import net.runelite.api.Renderable;
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import net.runelite.api.Renderable;
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import net.runelite.api.Varbits;
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import net.runelite.client.callback.Hooks;
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import net.runelite.client.callback.Hooks;
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import net.runelite.client.config.ConfigManager;
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import net.runelite.client.config.ConfigManager;
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import net.runelite.client.eventbus.Subscribe;
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import net.runelite.client.eventbus.Subscribe;
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@@ -153,13 +152,6 @@ public class EntityHiderPlugin extends Plugin
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return !(drawingUI ? hideLocalPlayer2D : hideLocalPlayer);
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return !(drawingUI ? hideLocalPlayer2D : hideLocalPlayer);
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}
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}
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final boolean inPvp = client.getVarbitValue(Varbits.PVP_SPEC_ORB) == 1;
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if (inPvp)
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{
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// In PVP we only allow hiding everyone or no one
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return !(drawingUI ? hideOthers2D : hideOthers);
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}
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if (hideAttackers && player.getInteracting() == local)
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if (hideAttackers && player.getInteracting() == local)
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{
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{
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return false; // hide
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return false; // hide
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