Update FreezeTimersPlugin.java

This commit is contained in:
Kyleeld
2019-05-23 00:03:09 +01:00
committed by GitHub
parent 7028ad47bd
commit be0ec17e65

View File

@@ -26,15 +26,20 @@ package net.runelite.client.plugins.freezetimers;
import com.google.inject.Provides; import com.google.inject.Provides;
import javax.inject.Inject; import javax.inject.Inject;
import net.runelite.api.Actor;
import net.runelite.api.Client; import net.runelite.api.Client;
import net.runelite.api.Player;
import net.runelite.api.events.GameTick; import net.runelite.api.events.GameTick;
import net.runelite.api.events.GraphicChanged; import net.runelite.api.events.GraphicChanged;
import net.runelite.api.events.PlayerDespawned;
import net.runelite.client.config.ConfigManager; import net.runelite.client.config.ConfigManager;
import net.runelite.client.eventbus.Subscribe; import net.runelite.client.eventbus.Subscribe;
import net.runelite.client.plugins.Plugin; import net.runelite.client.plugins.Plugin;
import net.runelite.client.plugins.PluginDescriptor; import net.runelite.client.plugins.PluginDescriptor;
import net.runelite.client.plugins.PluginType; import net.runelite.client.plugins.PluginType;
import net.runelite.client.ui.overlay.OverlayManager; import net.runelite.client.ui.overlay.OverlayManager;
import java.util.HashMap;
import java.util.Map;
@PluginDescriptor( @PluginDescriptor(
name = "Freeze Timers", name = "Freeze Timers",
@@ -44,6 +49,8 @@ import net.runelite.client.ui.overlay.OverlayManager;
) )
public class FreezeTimersPlugin extends Plugin public class FreezeTimersPlugin extends Plugin
{ {
private final Map<String, FreezeInfo> freezes = new HashMap<>();
private Actor player;
@Inject @Inject
private Client client; private Client client;
@@ -110,4 +117,16 @@ public class FreezeTimersPlugin extends Plugin
prayerTracker.gameTick(); prayerTracker.gameTick();
} }
@Subscribe
public void onPlayerDespawned(PlayerDespawned playerDespawned)
{
final Player player = playerDespawned.getPlayer();
// All despawns ok: death, teleports, log out, runs away from screen
this.remove(player);
}
public void remove(Actor actor)
{
freezes.remove(actor.getName());
}
} }