From bdeff5ee1059900e596ad7cbd193c78a4da1ce1e Mon Sep 17 00:00:00 2001 From: Adam Date: Tue, 21 Aug 2018 08:05:23 -0400 Subject: [PATCH] corp plugin: fix losing track of corp when it spawns during loading NPCs spawn in between loading and logged in. But since NPCs are not cleared when loading, it is unnecessary to clear the corp on game state change. --- .../java/net/runelite/client/plugins/corp/CorpPlugin.java | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/runelite-client/src/main/java/net/runelite/client/plugins/corp/CorpPlugin.java b/runelite-client/src/main/java/net/runelite/client/plugins/corp/CorpPlugin.java index 5f2c43980c..6b5ceebd82 100644 --- a/runelite-client/src/main/java/net/runelite/client/plugins/corp/CorpPlugin.java +++ b/runelite-client/src/main/java/net/runelite/client/plugins/corp/CorpPlugin.java @@ -31,6 +31,7 @@ import java.util.Set; import javax.inject.Inject; import lombok.AccessLevel; import lombok.Getter; +import lombok.extern.slf4j.Slf4j; import net.runelite.api.Actor; import net.runelite.api.ChatMessageType; import net.runelite.api.Client; @@ -61,6 +62,7 @@ import net.runelite.client.ui.overlay.OverlayManager; description = "Show damage statistics and highlight dark energy cores", tags = {"bosses", "combat", "pve", "overlay"} ) +@Slf4j public class CorpPlugin extends Plugin { private static final int NPC_SECTION_ACTION = MenuAction.NPC_SECOND_OPTION.getId(); @@ -127,9 +129,8 @@ public class CorpPlugin extends Plugin @Subscribe public void onGameStateChanged(GameStateChanged gameStateChanged) { - if (gameStateChanged.getGameState() == GameState.LOGGED_IN) + if (gameStateChanged.getGameState() == GameState.LOADING) { - corp = core = null; players.clear(); } } @@ -142,6 +143,7 @@ public class CorpPlugin extends Plugin switch (npc.getId()) { case NpcID.CORPOREAL_BEAST: + log.debug("Corporeal beast spawn: {}", npc); corp = npc; yourDamage = 0; totalDamage = 0; @@ -160,6 +162,7 @@ public class CorpPlugin extends Plugin if (npc == corp) { + log.debug("Corporeal beast despawn: {}", npc); corp = null; players.clear();