Updates based on Reviewer Suggestions
- COMBAT_TIMEOUT renamed to combatTimeout since it's not a constant - Created hideStatusBar() method for code cleanliness - Renamed Config option to remove capitalization on some words
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@@ -67,7 +67,7 @@ public interface StatusBarsConfig extends Config
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@ConfigItem(
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@ConfigItem(
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position = 4,
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position = 4,
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keyName = "toggleRestorationBars",
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keyName = "toggleRestorationBars",
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name = "Toggle to Hide when not in Combat",
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name = "Toggle to hide when not in combat",
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description = "Visually hides the Status Bars when player is out of combat."
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description = "Visually hides the Status Bars when player is out of combat."
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)
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)
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default boolean toggleRestorationBars()
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default boolean toggleRestorationBars()
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@@ -88,27 +88,32 @@ public class StatusBarsPlugin extends Plugin
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}
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}
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else
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else
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{
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{
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final Actor interacting = client.getLocalPlayer().getInteracting();
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hideStatusBar();
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final boolean isNpc = interacting instanceof NPC;
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}
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final int COMBAT_TIMEOUT = config.hideStatusBarDelay();
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}
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if (isNpc)
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private void hideStatusBar()
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{
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final Actor interacting = client.getLocalPlayer().getInteracting();
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final boolean isNpc = interacting instanceof NPC;
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final int combatTimeout = config.hideStatusBarDelay();
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if (isNpc)
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{
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final NPC npc = (NPC) interacting;
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final NPCComposition npcComposition = npc.getComposition();
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final List<String> npcMenuActions = Arrays.asList(npcComposition.getActions());
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if (npcMenuActions.contains("Attack") && config.toggleRestorationBars())
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{
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{
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final NPC npc = (NPC) interacting;
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updateLastCombatAction();
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final NPCComposition npcComposition = npc.getComposition();
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overlayManager.add(overlay);
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final List<String> npcMenuActions = Arrays.asList(npcComposition.getActions());
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if (npcMenuActions.contains("Attack") && config.toggleRestorationBars())
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{
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updateLastCombatAction();
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overlayManager.add(overlay);
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}
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}
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}
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else if (lastCombatAction != null)
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}
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else if (lastCombatAction != null)
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{
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if (Duration.between(getLastCombatAction(), Instant.now()).getSeconds() > combatTimeout)
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{
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{
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if (Duration.between(getLastCombatAction(), Instant.now()).getSeconds() > COMBAT_TIMEOUT)
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overlayManager.remove(overlay);
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{
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overlayManager.remove(overlay);
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}
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}
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}
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}
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}
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}
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}
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