scene uploader: swap seColor/nwColor which had their mappings swapped
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@@ -300,7 +300,7 @@ class SceneUploader
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int vertexCx = localX + Perspective.LOCAL_TILE_SIZE;
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int vertexCx = localX + Perspective.LOCAL_TILE_SIZE;
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int vertexCy = localY;
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int vertexCy = localY;
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int vertexCz = seHeight;
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int vertexCz = seHeight;
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final int c2 = nwColor;
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final int c2 = seColor;
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// 1,1
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// 1,1
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int vertexAx = localX + Perspective.LOCAL_TILE_SIZE;
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int vertexAx = localX + Perspective.LOCAL_TILE_SIZE;
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@@ -312,7 +312,7 @@ class SceneUploader
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int vertexBx = localX;
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int vertexBx = localX;
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int vertexBy = localY + Perspective.LOCAL_TILE_SIZE;
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int vertexBy = localY + Perspective.LOCAL_TILE_SIZE;
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int vertexBz = nwHeight;
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int vertexBz = nwHeight;
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final int c4 = seColor;
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final int c4 = nwColor;
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vertexBuffer.put(vertexAx, vertexAz, vertexAy, c3);
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vertexBuffer.put(vertexAx, vertexAz, vertexAy, c3);
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vertexBuffer.put(vertexBx, vertexBz, vertexBy, c4);
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vertexBuffer.put(vertexBx, vertexBz, vertexBy, c4);
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