item stats: use GameTick to determine when GE is closed
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@@ -44,9 +44,9 @@ import net.runelite.api.SpriteID;
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import net.runelite.api.VarPlayer;
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import net.runelite.api.VarPlayer;
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import net.runelite.api.Varbits;
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import net.runelite.api.Varbits;
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import net.runelite.api.events.ConfigChanged;
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import net.runelite.api.events.ConfigChanged;
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import net.runelite.api.events.GameTick;
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import net.runelite.api.events.ScriptCallbackEvent;
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import net.runelite.api.events.ScriptCallbackEvent;
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import net.runelite.api.events.VarbitChanged;
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import net.runelite.api.events.VarbitChanged;
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import net.runelite.api.events.WidgetHiddenChanged;
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import net.runelite.api.widgets.JavaScriptCallback;
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import net.runelite.api.widgets.JavaScriptCallback;
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import net.runelite.api.widgets.Widget;
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import net.runelite.api.widgets.Widget;
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import net.runelite.api.widgets.WidgetInfo;
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import net.runelite.api.widgets.WidgetInfo;
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@@ -127,14 +127,10 @@ public class ItemStatPlugin extends Plugin
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}
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}
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@Subscribe
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@Subscribe
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public void onWidgetHiddenChanged(WidgetHiddenChanged event)
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public void onGameTick(GameTick event)
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{
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{
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if (!config.geStats())
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if (itemInformationTitle != null && config.geStats()
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{
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&& client.getWidget(WidgetInfo.GRAND_EXCHANGE_WINDOW_CONTAINER) == null)
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return;
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}
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if (event.getWidget() == client.getWidget(WidgetInfo.INVENTORY))
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{
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{
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resetGEInventory();
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resetGEInventory();
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}
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}
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