menuentryswapper: add checks to ensure when a hotkey is released, swaps get removed. (#1450)
* menuentryswapper: add checks to ensure when a hotkey is released, swaps get removed. * menuentryswapper: convert priority entry splitter to a list rather than map.
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@@ -1023,6 +1023,11 @@ public interface Client extends GameShell
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*/
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int getKeyboardIdleTicks();
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/**
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* Returns an array of booleans relating to keys pressed.
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*/
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boolean[] getPressedKeys();
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/**
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* Changes how game behaves based on memory mode. Low memory mode skips
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* drawing of all floors and renders ground textures in low quality.
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@@ -1755,4 +1760,4 @@ public interface Client extends GameShell
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* Returns the max item index + 1 from cache
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*/
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int getItemCount();
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}
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}
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