From b880a9bb40e5c5562dc91effc7ebe7447ebce4e0 Mon Sep 17 00:00:00 2001 From: sdburns1998 Date: Sun, 7 Jul 2019 02:16:43 +0200 Subject: [PATCH] barbarianassault: equalsIgnoreCase --- .../client/plugins/barbarianassault/BarbarianAssaultMenu.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/runelite-client/src/main/java/net/runelite/client/plugins/barbarianassault/BarbarianAssaultMenu.java b/runelite-client/src/main/java/net/runelite/client/plugins/barbarianassault/BarbarianAssaultMenu.java index 10e56c8ac8..f72861e03b 100644 --- a/runelite-client/src/main/java/net/runelite/client/plugins/barbarianassault/BarbarianAssaultMenu.java +++ b/runelite-client/src/main/java/net/runelite/client/plugins/barbarianassault/BarbarianAssaultMenu.java @@ -58,7 +58,7 @@ class BarbarianAssaultMenu private boolean isHornOptionHidden(String option) { - if (game.isInGame() && game.getRole() != null && game.getRole().getTell(game.getLastCallText()).toLowerCase().equals(option)) + if (game.isInGame() && game.getRole() != null && game.getRole().getTell(game.getLastCallText()).equalsIgnoreCase(option)) { // This will force the menu to be rebuilt after the correct tell is found // medic will be added to the menu if it wasn't there before