Merge pull request #2211 from millettmb/2210-low-hitpoints-notif-nmz
Improved low hp notif. by considering nmz absorption
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@@ -36,6 +36,7 @@ import net.runelite.api.Client;
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import net.runelite.api.GameState;
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import net.runelite.api.GameState;
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import net.runelite.api.Player;
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import net.runelite.api.Player;
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import net.runelite.api.Skill;
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import net.runelite.api.Skill;
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import net.runelite.api.Varbits;
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import net.runelite.api.events.AnimationChanged;
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import net.runelite.api.events.AnimationChanged;
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import net.runelite.api.events.GameStateChanged;
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import net.runelite.api.events.GameStateChanged;
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import net.runelite.api.events.GameTick;
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import net.runelite.api.events.GameTick;
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@@ -257,7 +258,7 @@ public class IdleNotifierPlugin extends Plugin
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}
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}
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if (client.getRealSkillLevel(Skill.HITPOINTS) > config.getHitpointsThreshold())
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if (client.getRealSkillLevel(Skill.HITPOINTS) > config.getHitpointsThreshold())
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{
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{
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if (client.getBoostedSkillLevel(Skill.HITPOINTS) <= config.getHitpointsThreshold())
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if (client.getBoostedSkillLevel(Skill.HITPOINTS) + client.getVar(Varbits.NMZ_ABSORPTION) <= config.getHitpointsThreshold())
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{
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{
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if (!notifyHitpoints)
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if (!notifyHitpoints)
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{
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{
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