Add Virtual Levels plugin

This plugin displays the virtual level in the denominator of given
skills, and the virtual total level on the skills tab.

Fixes runelite/runelite#375

Co-authored-by: Joshua Filby <joshua@filby.me>
This commit is contained in:
Jordan Atwood
2018-09-17 19:33:29 -07:00
committed by Adam
parent 2b27e2163c
commit b81954cd60
5 changed files with 576 additions and 0 deletions

View File

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/*
* Copyright (c) 2018, Joshua Filby <joshua@filby.me>
* Copyright (c) 2018, Jordan Atwood <jordan.atwood423@gmail.com>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package net.runelite.client.plugins.virtuallevels;
import com.google.common.eventbus.Subscribe;
import javax.inject.Inject;
import net.runelite.api.Client;
import net.runelite.api.Experience;
import net.runelite.api.Skill;
import net.runelite.api.events.ScriptCallbackEvent;
import net.runelite.client.callback.ClientThread;
import net.runelite.client.events.PluginChanged;
import net.runelite.client.plugins.Plugin;
import net.runelite.client.plugins.PluginDescriptor;
@PluginDescriptor(
name = "Virtual Levels",
description = "Configuration for the virtual levels plugin.",
tags = {"skill", "total", "max"},
enabledByDefault = false
)
public class VirtualLevelsPlugin extends Plugin
{
private static final String TOTAL_LEVEL_TEXT_PREFIX = "Total level:<br>";
@Inject
private Client client;
@Inject
private ClientThread clientThread;
@Override
protected void shutDown()
{
clientThread.invoke(this::simulateSkillChange);
}
@Subscribe
public void a(PluginChanged pluginChanged)
{
// this is guaranteed to be called after the plugin has been registered by the eventbus. startUp is not.
if (pluginChanged.getPlugin() == this)
{
clientThread.invoke(this::simulateSkillChange);
}
}
@Subscribe
public void onScriptCallbackEvent(ScriptCallbackEvent e)
{
final String eventName = e.getEventName();
final int[] intStack = client.getIntStack();
final int intStackSize = client.getIntStackSize();
final String[] stringStack = client.getStringStack();
final int stringStackSize = client.getStringStackSize();
switch (eventName)
{
case "skillTabBaseLevel":
final int skillId = intStack[intStackSize - 2];
final Skill skill = Skill.values()[skillId];
final int exp = client.getSkillExperience(skill);
// alter the local variable containing the level to show
intStack[intStackSize - 1] = Experience.getLevelForXp(exp);
break;
case "skillTabMaxLevel":
// alter max level constant
intStack[intStackSize - 1] = Experience.MAX_VIRT_LEVEL;
break;
case "skillTabTotalLevel":
int level = 0;
for (Skill s : Skill.values())
{
if (s == Skill.OVERALL)
{
continue;
}
level += Experience.getLevelForXp(client.getSkillExperience(s));
}
stringStack[stringStackSize - 1] = TOTAL_LEVEL_TEXT_PREFIX + level;
break;
}
}
private void simulateSkillChange()
{
// this fires widgets listening for all skill changes
for (Skill skill : Skill.values())
{
if (skill != Skill.OVERALL)
{
client.queueChangedSkill(skill);
}
}
}
}