Add Virtual Levels plugin
This plugin displays the virtual level in the denominator of given skills, and the virtual total level on the skills tab. Fixes runelite/runelite#375 Co-authored-by: Joshua Filby <joshua@filby.me>
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/*
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* Copyright (c) 2018, Joshua Filby <joshua@filby.me>
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* Copyright (c) 2018, Jordan Atwood <jordan.atwood423@gmail.com>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package net.runelite.client.plugins.virtuallevels;
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import com.google.common.eventbus.Subscribe;
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import javax.inject.Inject;
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import net.runelite.api.Client;
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import net.runelite.api.Experience;
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import net.runelite.api.Skill;
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import net.runelite.api.events.ScriptCallbackEvent;
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import net.runelite.client.callback.ClientThread;
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import net.runelite.client.events.PluginChanged;
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import net.runelite.client.plugins.Plugin;
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import net.runelite.client.plugins.PluginDescriptor;
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@PluginDescriptor(
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name = "Virtual Levels",
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description = "Configuration for the virtual levels plugin.",
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tags = {"skill", "total", "max"},
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enabledByDefault = false
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)
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public class VirtualLevelsPlugin extends Plugin
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{
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private static final String TOTAL_LEVEL_TEXT_PREFIX = "Total level:<br>";
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@Inject
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private Client client;
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@Inject
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private ClientThread clientThread;
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@Override
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protected void shutDown()
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{
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clientThread.invoke(this::simulateSkillChange);
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}
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@Subscribe
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public void a(PluginChanged pluginChanged)
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{
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// this is guaranteed to be called after the plugin has been registered by the eventbus. startUp is not.
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if (pluginChanged.getPlugin() == this)
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{
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clientThread.invoke(this::simulateSkillChange);
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}
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}
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@Subscribe
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public void onScriptCallbackEvent(ScriptCallbackEvent e)
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{
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final String eventName = e.getEventName();
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final int[] intStack = client.getIntStack();
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final int intStackSize = client.getIntStackSize();
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final String[] stringStack = client.getStringStack();
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final int stringStackSize = client.getStringStackSize();
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switch (eventName)
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{
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case "skillTabBaseLevel":
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final int skillId = intStack[intStackSize - 2];
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final Skill skill = Skill.values()[skillId];
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final int exp = client.getSkillExperience(skill);
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// alter the local variable containing the level to show
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intStack[intStackSize - 1] = Experience.getLevelForXp(exp);
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break;
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case "skillTabMaxLevel":
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// alter max level constant
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intStack[intStackSize - 1] = Experience.MAX_VIRT_LEVEL;
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break;
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case "skillTabTotalLevel":
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int level = 0;
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for (Skill s : Skill.values())
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{
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if (s == Skill.OVERALL)
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{
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continue;
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}
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level += Experience.getLevelForXp(client.getSkillExperience(s));
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}
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stringStack[stringStackSize - 1] = TOTAL_LEVEL_TEXT_PREFIX + level;
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break;
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}
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}
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private void simulateSkillChange()
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{
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// this fires widgets listening for all skill changes
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for (Skill skill : Skill.values())
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{
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if (skill != Skill.OVERALL)
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{
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client.queueChangedSkill(skill);
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}
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}
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}
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}
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