project: we are actually up to date now, thanks blue!
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@@ -150,7 +150,7 @@ public final class Projectile extends Renderable
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this.isMoving = false; // L: 47
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int var12 = TileItem.SpotAnimationDefinition_get(this.id).sequence; // L: 48
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if (var12 != -1) { // L: 49
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this.sequenceDefinition = ParamDefinition.SequenceDefinition_get(var12);
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this.sequenceDefinition = ParamComposition.SequenceDefinition_get(var12);
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} else {
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this.sequenceDefinition = null; // L: 50
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}
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