rl-api: expose currently playing music/jingle
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@@ -1167,6 +1167,17 @@ public interface Client extends OAuthApi, GameEngine
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*/
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void setMusicVolume(int volume);
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/**
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* @return true if the current {@link #getMusicCurrentTrackId()} is a Jingle, otherwise its a Track
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*/
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boolean isPlayingJingle();
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/**
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* @return Currently playing music/jingle id, or -1 if not playing
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* @see #isPlayingJingle()
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*/
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int getMusicCurrentTrackId();
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/**
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* Play a sound effect at the player's current location. This is how UI,
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* and player-generated (e.g. mining, woodcutting) sound effects are
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