stretchedmode: reduce wait time after changing scaling percentage
It now sets the max width and height right before the canvas is resized, so the canvas size uses those max bounds immediately, instead of setting it 500ms after the canvas is resized initially.
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@@ -29,7 +29,6 @@ import com.google.common.eventbus.Subscribe;
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import com.google.inject.Provides;
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import javax.inject.Inject;
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import net.runelite.api.Client;
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import net.runelite.api.events.CanvasSizeChanged;
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import net.runelite.api.events.ConfigChanged;
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import net.runelite.api.events.ResizeableChanged;
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import net.runelite.client.config.ConfigManager;
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@@ -92,12 +91,6 @@ public class StretchedModePlugin extends Plugin
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client.invalidateStretching(true);
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}
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@Subscribe
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public void onCanvasSizeChanged(CanvasSizeChanged event)
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{
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client.invalidateStretching(false);
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}
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@Subscribe
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public void onConfigChanged(ConfigChanged event)
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{
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