api: expand animID / overlayUtil
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@@ -482,4 +482,26 @@ public final class AnimationID
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public static final int NIGHTMARE_JUMP_UP = 8609;
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public static final int NIGHTMARE_JUMP_UP_2 = 8610;
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public static final int NIGHTMARE_WAKE_UP = 8611;
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//Supplies Tracker
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public static final int ONEHAND_SLASH_SWORD_ANIMATION = 390;
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public static final int ONEHAND_STAB_SWORD_ANIMATION = 386;
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public static final int SCYTHE_OF_VITUR_ANIMATION = 8056;
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public static final int LOW_LEVEL_STANDARD_SPELLS = 711;
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public static final int WAVE_SPELL_ANIMATION = 727;
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public static final int SURGE_SPELL_ANIMATION = 7855;
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public static final int HIGH_ALCH_ANIMATION = 713;
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public static final int LUNAR_HUMIDIFY = 6294;
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public static final int PRAY_AT_ALTAR = 645;
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public static final int ENSOULED_HEADS_ANIMATION = 7198;
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// Weapon attack animations
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public static final int ONEHAND_SLASH_AXE_ANIMATION = 395;
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public static final int ONEHAND_CRUSH_PICKAXE_ANIMATION = 400;
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public static final int ONEHAND_CRUSH_AXE_ANIMATION = 401;
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public static final int UNARMED_PUNCH_ANIMATION = 422;
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public static final int UNARMED_KICK_ANIMATION = 423;
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public static final int BOW_ATTACK_ANIMATION = 426;
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public static final int ONEHAND_STAB_HALBERD_ANIMATION = 428;
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public static final int ONEHAND_SLASH_HALBERD_ANIMATION = 440;
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}
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