perspective: check coordinates are in scene before conversion in worldToLocal
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@@ -276,6 +276,11 @@ public class Perspective
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public static Point worldToLocal(Client client, Point point)
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public static Point worldToLocal(Client client, Point point)
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{
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{
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if (!isWorldInScene(client, point))
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{
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return null;
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}
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int baseX = client.getBaseX();
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int baseX = client.getBaseX();
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int baseY = client.getBaseY();
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int baseY = client.getBaseY();
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