Make sprite and widget sprite overrides more flexible
- Expose NodeCache interface in RuneLite - Expose Client.getWidgetSpriteCache and reset method on it - Change setters for sprite and widget overrides to be getters This allows for more than 1 plugin to use the widget/sprite override API in future. Signed-off-by: Tomas Slusny <slusnucky@gmail.com>
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@@ -145,7 +145,9 @@ public class InterfaceStylesPlugin extends Plugin
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}
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}
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client.setSpriteOverrides(overrides);
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client.getWidgetSpriteCache().reset();
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client.getSpriteOverrides().clear();
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client.getSpriteOverrides().putAll(overrides);
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}
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private void overrideWidgetSprites()
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@@ -168,7 +170,8 @@ public class InterfaceStylesPlugin extends Plugin
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}
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}
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client.setWidgetSpriteOverrides(widgetOverrides);
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client.getWidgetSpriteOverrides().clear();
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client.getWidgetSpriteOverrides().putAll(widgetOverrides);
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}
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private SpritePixels getFileSpritePixels(String file, String subfolder)
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@@ -292,8 +295,8 @@ public class InterfaceStylesPlugin extends Plugin
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private void removeGameframe()
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{
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client.setSpriteOverrides(null);
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client.setWidgetSpriteOverrides(null);
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client.getSpriteOverrides().clear();
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client.getWidgetSpriteOverrides().clear();
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BufferedImage compassImage = spriteManager.getSprite(SpriteID.COMPASS_TEXTURE, 0);
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