emoji plugin: load emojis on client thread
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@@ -40,6 +40,7 @@ import net.runelite.api.Player;
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import net.runelite.api.events.ChatMessage;
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import net.runelite.api.events.ChatMessage;
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import net.runelite.api.events.GameStateChanged;
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import net.runelite.api.events.GameStateChanged;
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import net.runelite.api.events.OverheadTextChanged;
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import net.runelite.api.events.OverheadTextChanged;
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import net.runelite.client.callback.ClientThread;
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import net.runelite.client.chat.ChatMessageManager;
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import net.runelite.client.chat.ChatMessageManager;
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import net.runelite.client.eventbus.Subscribe;
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import net.runelite.client.eventbus.Subscribe;
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import net.runelite.client.plugins.Plugin;
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import net.runelite.client.plugins.Plugin;
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@@ -60,6 +61,9 @@ public class EmojiPlugin extends Plugin
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@Inject
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@Inject
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private Client client;
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private Client client;
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@Inject
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private ClientThread clientThread;
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@Inject
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@Inject
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private ChatMessageManager chatMessageManager;
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private ChatMessageManager chatMessageManager;
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@@ -68,7 +72,7 @@ public class EmojiPlugin extends Plugin
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@Override
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@Override
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protected void startUp()
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protected void startUp()
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{
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{
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loadEmojiIcons();
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clientThread.invoke(this::loadEmojiIcons);
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}
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}
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@Subscribe
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@Subscribe
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