clues: highlight the last clue's STASH until items are deposited back
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@@ -33,10 +33,12 @@ import com.google.inject.testing.fieldbinder.BoundFieldModule;
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import net.runelite.api.ChatMessageType;
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import net.runelite.api.Client;
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import net.runelite.api.NPC;
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import net.runelite.api.NullObjectID;
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import net.runelite.api.Player;
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import net.runelite.api.coords.WorldPoint;
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import net.runelite.api.events.ChatMessage;
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import net.runelite.api.events.GameTick;
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import net.runelite.api.events.MenuOptionClicked;
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import net.runelite.api.widgets.Widget;
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import net.runelite.api.widgets.WidgetInfo;
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import net.runelite.client.game.ItemManager;
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@@ -45,6 +47,8 @@ import net.runelite.client.plugins.cluescrolls.clues.hotcold.HotColdLocation;
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import net.runelite.client.ui.overlay.OverlayManager;
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import static org.junit.Assert.assertEquals;
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import static org.junit.Assert.assertNotEquals;
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import static org.junit.Assert.assertNotNull;
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import static org.junit.Assert.assertNull;
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import org.junit.Before;
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import org.junit.Test;
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import org.junit.runner.RunWith;
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@@ -168,4 +172,47 @@ public class ClueScrollPluginTest
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verify(client, times(++clueSetupHintArrowClears)).clearHintArrow();
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verify(client, times(1)).setHintArrow(any(WorldPoint.class));
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}
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@Test
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public void testSTASHMarkerPersistence()
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{
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when(client.getCachedNPCs()).thenReturn(new NPC[] {});
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// Set up emote clue
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final Widget clueWidget = mock(Widget.class);
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when(clueWidget.getText()).thenReturn("Spin in the Varrock Castle courtyard. Equip a black axe, a coif and a ruby ring.");
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when(client.getWidget(WidgetInfo.CLUE_SCROLL_TEXT)).thenReturn(clueWidget);
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plugin.onGameTick(new GameTick());
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// Simulate clicking on the STASH
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MenuOptionClicked menuOptionClicked = new MenuOptionClicked();
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menuOptionClicked.setMenuOption("Search");
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menuOptionClicked.setMenuTarget("<col=ffff>STASH unit (easy)");
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menuOptionClicked.setId(NullObjectID.NULL_28983);
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plugin.onMenuOptionClicked(menuOptionClicked);
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// Check that the STASH is stored after withdrawing
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ChatMessage withdrawMessage = new ChatMessage();
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withdrawMessage.setType(ChatMessageType.GAMEMESSAGE);
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withdrawMessage.setMessage("You withdraw your items from the STASH unit.");
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plugin.onChatMessage(withdrawMessage);
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assertNotNull(plugin.getActiveSTASHClue());
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// Complete the step and get a new step, check that the clue is stored for rendering
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when(clueWidget.getText()).thenReturn("Talk to the bartender of the Rusty Anchor in Port Sarim.");
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plugin.onGameTick(new GameTick());
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assertNotNull(plugin.getActiveSTASHClue());
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// Simulate depositing the emote items, make sure it's cleared the stored clue
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ChatMessage depositMessage = new ChatMessage();
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depositMessage.setType(ChatMessageType.GAMEMESSAGE);
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depositMessage.setMessage("You deposit your items into the STASH unit.");
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plugin.onChatMessage(depositMessage);
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assertNull(plugin.getActiveSTASHClue());
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// Make sure that the STASH won't get re-marked if it's not part of the active clue.
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plugin.onMenuOptionClicked(menuOptionClicked);
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plugin.onChatMessage(withdrawMessage);
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assertNull(plugin.getActiveSTASHClue());
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}
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}
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