From a8daa0156e4dae3631ac764c64d3dea0aca78642 Mon Sep 17 00:00:00 2001 From: Tomas Slusny Date: Thu, 15 Mar 2018 16:34:19 +0100 Subject: [PATCH] Fix Herbiboar plugin naming conventions Methods should never start with uppercase letter. Signed-off-by: Tomas Slusny --- .../client/plugins/herbiboars/Herbiboars.java | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/runelite-client/src/main/java/net/runelite/client/plugins/herbiboars/Herbiboars.java b/runelite-client/src/main/java/net/runelite/client/plugins/herbiboars/Herbiboars.java index 83db589438..b4aa623ccc 100644 --- a/runelite-client/src/main/java/net/runelite/client/plugins/herbiboars/Herbiboars.java +++ b/runelite-client/src/main/java/net/runelite/client/plugins/herbiboars/Herbiboars.java @@ -232,37 +232,37 @@ public class Herbiboars extends Plugin } @Subscribe - public void GameObjectSpawned(GameObjectSpawned event) + public void onGameObjectSpawned(GameObjectSpawned event) { onGameObject(event.getTile(), null, event.getGameObject()); } @Subscribe - public void GameObjectChanged(GameObjectChanged event) + public void onGameObjectChanged(GameObjectChanged event) { onGameObject(event.getTile(), event.getPrevious(), event.getGameObject()); } @Subscribe - public void GameObjectDeSpawned(GameObjectDespawned event) + public void onGameObjectDeSpawned(GameObjectDespawned event) { onGameObject(event.getTile(), event.getGameObject(), null); } @Subscribe - public void GroundObjectSpawned(GroundObjectSpawned event) + public void onGroundObjectSpawned(GroundObjectSpawned event) { onGroundObject(event.getTile(), null, event.getGroundObject()); } @Subscribe - public void GroundObjectChanged(GroundObjectChanged event) + public void onGroundObjectChanged(GroundObjectChanged event) { onGroundObject(event.getTile(), event.getPrevious(), event.getGroundObject()); } @Subscribe - public void GroundObjectDeSpawned(GroundObjectDespawned event) + public void onGroundObjectDeSpawned(GroundObjectDespawned event) { onGroundObject(event.getTile(), event.getGroundObject(), null); }