Use newer version of fernflower and remove __xx names

This commit is contained in:
Lucas
2019-07-04 23:51:52 +02:00
parent 1f2a9b21d6
commit a8d801d830
294 changed files with 27369 additions and 27322 deletions

View File

@@ -14,107 +14,107 @@ public class class236 {
int var2 = var0.readBits(2);
int var3;
int var4;
int var5;
int var6;
int var7;
int var8;
int var9;
int var10;
if(var2 == 0) {
if(var0.readBits(1) != 0) {
if (var2 == 0) {
if (var0.readBits(1) != 0) {
updateExternalPlayer(var0, var1);
}
var3 = var0.readBits(13);
var4 = var0.readBits(13);
boolean var12 = var0.readBits(1) == 1;
if(var12) {
Players.__cq_i[++Players.__cq_n - 1] = var1;
boolean var11 = var0.readBits(1) == 1;
if (var11) {
Players.field737[++Players.field736 - 1] = var1;
}
if(Client.players[var1] != null) {
if (Client.players[var1] != null) {
throw new RuntimeException();
} else {
Player var6 = Client.players[var1] = new Player();
var6.index = var1;
if(Players.__cq_o[var1] != null) {
var6.read(Players.__cq_o[var1]);
Player var12 = Client.players[var1] = new Player();
var12.index = var1;
if (Players.field733[var1] != null) {
var12.read(Players.field733[var1]);
}
var6.orientation = Players.Players_orientations[var1];
var6.targetIndex = Players.Players_targetIndices[var1];
var7 = Players.Players_regions[var1];
var8 = var7 >> 28;
var9 = var7 >> 14 & 255;
var10 = var7 & 255;
var6.pathTraversed[0] = Players.__cq_w[var1];
var6.plane = (byte)var8;
var6.resetPath((var9 << 13) + var3 - class50.baseX, (var10 << 13) + var4 - GraphicsObject.baseY);
var6.__ag = false;
var12.orientation = Players.Players_orientations[var1];
var12.targetIndex = Players.Players_targetIndices[var1];
var5 = Players.Players_regions[var1];
var6 = var5 >> 28;
var7 = var5 >> 14 & 255;
var8 = var5 & 255;
var12.pathTraversed[0] = Players.field732[var1];
var12.plane = (byte)var6;
var12.resetPath((var7 << 13) + var3 - class50.baseX, (var8 << 13) + var4 - GraphicsObject.baseY);
var12.field725 = false;
return true;
}
} else if(var2 == 1) {
} else if (var2 == 1) {
var3 = var0.readBits(2);
var4 = Players.Players_regions[var1];
Players.Players_regions[var1] = (((var4 >> 28) + var3 & 3) << 28) + (var4 & 268435455);
return false;
} else {
int var5;
int var11;
if(var2 == 2) {
int var9;
int var10;
if (var2 == 2) {
var3 = var0.readBits(5);
var4 = var3 >> 3;
var5 = var3 & 7;
var11 = Players.Players_regions[var1];
var7 = (var11 >> 28) + var4 & 3;
var8 = var11 >> 14 & 255;
var9 = var11 & 255;
if(var5 == 0) {
--var8;
--var9;
var9 = var3 & 7;
var10 = Players.Players_regions[var1];
var5 = (var10 >> 28) + var4 & 3;
var6 = var10 >> 14 & 255;
var7 = var10 & 255;
if (var9 == 0) {
--var6;
--var7;
}
if(var5 == 1) {
--var9;
if (var9 == 1) {
--var7;
}
if(var5 == 2) {
++var8;
--var9;
if (var9 == 2) {
++var6;
--var7;
}
if(var5 == 3) {
--var8;
if (var9 == 3) {
--var6;
}
if(var5 == 4) {
++var8;
if (var9 == 4) {
++var6;
}
if(var5 == 5) {
--var8;
++var9;
if (var9 == 5) {
--var6;
++var7;
}
if(var5 == 6) {
++var9;
if (var9 == 6) {
++var7;
}
if(var5 == 7) {
++var8;
++var9;
if (var9 == 7) {
++var6;
++var7;
}
Players.Players_regions[var1] = (var8 << 14) + var9 + (var7 << 28);
Players.Players_regions[var1] = (var6 << 14) + var7 + (var5 << 28);
return false;
} else {
var3 = var0.readBits(18);
var4 = var3 >> 16;
var5 = var3 >> 8 & 255;
var11 = var3 & 255;
var7 = Players.Players_regions[var1];
var8 = (var7 >> 28) + var4 & 3;
var9 = var5 + (var7 >> 14) & 255;
var10 = var7 + var11 & 255;
Players.Players_regions[var1] = (var9 << 14) + var10 + (var8 << 28);
var9 = var3 >> 8 & 255;
var10 = var3 & 255;
var5 = Players.Players_regions[var1];
var6 = (var5 >> 28) + var4 & 3;
var7 = var9 + (var5 >> 14) & 255;
var8 = var5 + var10 & 255;
Players.Players_regions[var1] = (var7 << 14) + var8 + (var6 << 28);
return false;
}
}