Use newer version of fernflower and remove __xx names
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@@ -11,33 +11,33 @@ public enum StudioGame implements Enumerated {
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@ObfuscatedSignature(
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signature = "Lis;"
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)
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__is_m("runescape", "RuneScape", 0),
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field887("runescape", "RuneScape", 0),
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@ObfuscatedName("f")
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@ObfuscatedSignature(
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signature = "Lis;"
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)
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__is_f("stellardawn", "Stellar Dawn", 1),
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field888("stellardawn", "Stellar Dawn", 1),
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@ObfuscatedName("q")
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@ObfuscatedSignature(
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signature = "Lis;"
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)
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__is_q("game3", "Game 3", 2),
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field889("game3", "Game 3", 2),
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@ObfuscatedName("w")
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@ObfuscatedSignature(
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signature = "Lis;"
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)
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__is_w("game4", "Game 4", 3),
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field890("game4", "Game 4", 3),
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@ObfuscatedName("o")
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@ObfuscatedSignature(
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signature = "Lis;"
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)
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__is_o("game5", "Game 5", 4),
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field891("game5", "Game 5", 4),
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@ObfuscatedName("u")
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@ObfuscatedSignature(
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signature = "Lis;"
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)
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__is_u("oldscape", "RuneScape 2007", 5);
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field892("oldscape", "RuneScape 2007", 5);
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@ObfuscatedName("g")
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@Export("name")
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public final String name;
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@@ -47,8 +47,8 @@ public enum StudioGame implements Enumerated {
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)
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@Export("id")
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final int id;
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StudioGame(String var3, String var4, int var5) {
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private StudioGame(String var3, String var4, int var5) {
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this.name = var3;
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this.id = var5;
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}
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@@ -70,12 +70,12 @@ public enum StudioGame implements Enumerated {
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)
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public static UnderlayDefinition method4550(int var0) {
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UnderlayDefinition var1 = (UnderlayDefinition)UnderlayDefinition.UnderlayDefinition_cached.get((long)var0);
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if(var1 != null) {
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if (var1 != null) {
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return var1;
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} else {
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byte[] var2 = UnderlayDefinition.UnderlayDefinition_indexCache.takeRecord(1, var0);
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var1 = new UnderlayDefinition();
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if(var2 != null) {
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if (var2 != null) {
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var1.read(new Buffer(var2), var0);
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}
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