From a791223fb44341856b8e048cd2c2d0afc01cfd26 Mon Sep 17 00:00:00 2001 From: ivanfeli <1448157+ivanfeli@users.noreply.github.com> Date: Mon, 4 May 2020 14:13:09 -0400 Subject: [PATCH] item stats: Fix Castle Wars bracelet bandage heal amount The amount a bandage heals while wearing a castle wars bracelet is increased by 50%, not the amount of a player's health. Hence, the actual amount healed is 15%. --- .../client/plugins/itemstats/special/CastleWarsBandage.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/runelite-client/src/main/java/net/runelite/client/plugins/itemstats/special/CastleWarsBandage.java b/runelite-client/src/main/java/net/runelite/client/plugins/itemstats/special/CastleWarsBandage.java index 7da51c034a..19a1a63cb5 100644 --- a/runelite-client/src/main/java/net/runelite/client/plugins/itemstats/special/CastleWarsBandage.java +++ b/runelite-client/src/main/java/net/runelite/client/plugins/itemstats/special/CastleWarsBandage.java @@ -48,7 +48,7 @@ public class CastleWarsBandage implements Effect ); private static final double BASE_HP_PERC = .10; - private static final double BRACELET_HP_PERC = .50; + private static final double BRACELET_HP_PERC = .15; @Override public StatsChanges calculate(Client client)