api: correct pearl fly fishing and barbarian rod animations
Each of the pearl rods have 2 animation IDs, with one of them showing the casting of the rod. This casting animation is used by the normal and oily rods. However, for whatever reason, the Fly fishing and Barbarian rods both use the non-casting animation whilst active.
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@@ -113,8 +113,8 @@ public final class AnimationID
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public static final int FISHING_BAREHAND_CAUGHT_TUNA_1 = 6710;
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public static final int FISHING_BAREHAND_CAUGHT_TUNA_2 = 6711;
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public static final int FISHING_PEARL_ROD = 8188;
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public static final int FISHING_PEARL_FLY_ROD = 8189;
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public static final int FISHING_PEARL_BARBARIAN_ROD = 8190;
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public static final int FISHING_PEARL_FLY_ROD = 8192;
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public static final int FISHING_PEARL_BARBARIAN_ROD = 8193;
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public static final int FISHING_PEARL_OILY_ROD = 6932;
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public static final int MINING_BRONZE_PICKAXE = 625;
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public static final int MINING_IRON_PICKAXE = 626;
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