api: correct pearl fly fishing and barbarian rod animations

Each of the pearl rods have 2 animation IDs, with one of them showing 
the casting of the rod. This casting animation is used by the normal and
oily rods. However, for whatever reason, the Fly fishing and Barbarian 
rods both use the non-casting animation whilst active.
This commit is contained in:
Hydrox6
2020-04-25 15:21:42 +01:00
parent c507d0b4ff
commit a7265f5996

View File

@@ -113,8 +113,8 @@ public final class AnimationID
public static final int FISHING_BAREHAND_CAUGHT_TUNA_1 = 6710;
public static final int FISHING_BAREHAND_CAUGHT_TUNA_2 = 6711;
public static final int FISHING_PEARL_ROD = 8188;
public static final int FISHING_PEARL_FLY_ROD = 8189;
public static final int FISHING_PEARL_BARBARIAN_ROD = 8190;
public static final int FISHING_PEARL_FLY_ROD = 8192;
public static final int FISHING_PEARL_BARBARIAN_ROD = 8193;
public static final int FISHING_PEARL_OILY_ROD = 6932;
public static final int MINING_BRONZE_PICKAXE = 625;
public static final int MINING_IRON_PICKAXE = 626;