client: fix behavior of walking where there are no tiles
This only happens with a plugin force setting checkClick. This would cause the client to possibly incorrectly send a walk packet next tick if viewportWalking was set, since nothing ever clears it.
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@@ -140,7 +140,6 @@ public interface RSClient extends RSGameEngine, Client
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int getRSGameState();
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@Import("checkClick")
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@Override
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void setCheckClick(boolean checkClick);
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@Import("mouseX2")
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@@ -1007,4 +1006,7 @@ public interface RSClient extends RSGameEngine, Client
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@Import("soundEffectVolume")
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int getSoundEffectVolume();
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@Import("viewportWalking")
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void setViewportWalking(boolean viewportWalking);
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}
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