client: fix behavior of walking where there are no tiles

This only happens with a plugin force setting checkClick. This would
cause the client to possibly incorrectly send a walk packet next tick if
viewportWalking was set, since nothing ever clears it.
This commit is contained in:
Adam
2019-06-23 20:39:15 -04:00
parent 61ea6cf217
commit a3e9b790dd
6 changed files with 27 additions and 52 deletions

View File

@@ -140,7 +140,6 @@ public interface RSClient extends RSGameEngine, Client
int getRSGameState();
@Import("checkClick")
@Override
void setCheckClick(boolean checkClick);
@Import("mouseX2")
@@ -1007,4 +1006,7 @@ public interface RSClient extends RSGameEngine, Client
@Import("soundEffectVolume")
int getSoundEffectVolume();
@Import("viewportWalking")
void setViewportWalking(boolean viewportWalking);
}