Merge branch 'pr/16' into upstream

This commit is contained in:
Kyleeld
2019-09-05 09:42:20 +01:00
8 changed files with 192 additions and 22 deletions

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@@ -0,0 +1,87 @@
/*
* Copyright (c) 2019, Adam <Adam@sigterm.info>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package net.runelite.client.chat;
import com.google.inject.Guice;
import com.google.inject.Inject;
import com.google.inject.testing.fieldbinder.Bind;
import com.google.inject.testing.fieldbinder.BoundFieldModule;
import java.awt.Color;
import net.runelite.api.ChatMessageType;
import net.runelite.api.Client;
import net.runelite.api.MessageNode;
import net.runelite.api.events.ChatMessage;
import net.runelite.client.config.ChatColorConfig;
import org.junit.Before;
import org.junit.Test;
import org.junit.runner.RunWith;
import static org.mockito.Matchers.eq;
import org.mockito.Mock;
import static org.mockito.Mockito.mock;
import static org.mockito.Mockito.verify;
import static org.mockito.Mockito.when;
import org.mockito.runners.MockitoJUnitRunner;
@RunWith(MockitoJUnitRunner.class)
public class ChatMessageManagerTest
{
@Mock
@Bind
private Client client;
@Mock
@Bind
private ChatColorConfig chatColorConfig;
@Inject
private ChatMessageManager chatMessageManager;
@Before
public void before()
{
Guice.createInjector(BoundFieldModule.of(this)).injectMembers(this);
chatMessageManager.loadColors();
}
@Test
public void onChatMessage()
{
when(chatColorConfig.opaquePublicChat()).thenReturn(Color.decode("#b20000"));
chatMessageManager.loadColors();
ChatMessage chatMessage = new ChatMessage();
chatMessage.setType(ChatMessageType.PUBLICCHAT);
MessageNode messageNode = mock(MessageNode.class);
chatMessage.setMessageNode(messageNode);
when(messageNode.getValue()).thenReturn("Your dodgy necklace protects you. It has <col=ff0000>1</col> charge left.");
chatMessageManager.onChatMessage(chatMessage);
verify(messageNode).setValue(eq("<col=b20000>Your dodgy necklace protects you. It has <col=ff0000>1<col=b20000> charge left.</col>"));
}
}

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@@ -37,7 +37,7 @@ import net.runelite.api.NPC;
import net.runelite.api.NPCDefinition;
import net.runelite.api.Player;
import net.runelite.api.VarPlayer;
import net.runelite.api.WorldType;
import net.runelite.api.coords.WorldPoint;
import net.runelite.api.events.AnimationChanged;
import net.runelite.api.events.GameStateChanged;
import net.runelite.api.events.GameTick;
@@ -50,6 +50,7 @@ import org.junit.Test;
import org.junit.runner.RunWith;
import static org.mockito.ArgumentMatchers.any;
import static org.mockito.ArgumentMatchers.eq;
import org.mockito.Matchers;
import org.mockito.Mock;
import static org.mockito.Mockito.mock;
import static org.mockito.Mockito.never;
@@ -277,4 +278,19 @@ public class IdleNotifierPluginTest
plugin.onGameTick(GameTick.INSTANCE);
verify(notifier).notify(eq("[" + PLAYER_NAME + "] has restored spec energy!"));
}
@Test
public void testMovementIdle()
{
when(config.movementIdle()).thenReturn(true);
when(player.getWorldLocation()).thenReturn(new WorldPoint(0, 0, 0));
plugin.onGameTick(new GameTick());
when(player.getWorldLocation()).thenReturn(new WorldPoint(1, 0, 0));
plugin.onGameTick(new GameTick());
// No movement here
plugin.onGameTick(new GameTick());
verify(notifier).notify(eq("[" + PLAYER_NAME + "] has stopped moving!"));
}
}